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ok-wuthering-waves/src/task/FarmWorldBossTask.py
firedcto@gmail.com 276d2034aa 优化搜索声骸
2024-08-02 10:34:26 +08:00

207 lines
9.4 KiB
Python

import time
from ok.feature.Feature import Feature
from ok.logging.Logger import get_logger
from src.task.BaseCombatTask import BaseCombatTask, CharDeadException
logger = get_logger(__name__)
class FarmWorldBossTask(BaseCombatTask):
def __init__(self):
super().__init__()
self.description = "Click Start in Game World"
self.name = "Farm World Boss(Must Drop a WayPoint on the Boss First)"
self.boss_names = ['N/A', 'Crownless', 'Tempest Mephis', 'Thundering Mephis', 'Inferno Rider',
'Feilian Beringal',
'Mourning Aix', 'Impermanence Heron', 'Lampylumen Myriad', 'Mech Abomination',
'Bell-Borne Geochelone']
self.find_echo_method = ['Walk', 'Run in Circle', 'Turn Around and Search']
self.weekly_boss_index = {'Bell-Borne Geochelone': 3}
self.weekly_boss_count = 1 # Bell-Borne Geochelone
default_config = {
'Boss1': 'N/A',
'Boss1 Echo Pickup Method': 'Turn Around and Search',
'Boss2': 'N/A',
'Boss2 Echo Pickup Method': 'Turn Around and Search',
'Boss3': 'N/A',
'Boss3 Echo Pickup Method': 'Turn Around and Search',
'Repeat Farm Count': 1000
}
self.config_type['Boss1 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
self.config_type['Boss2 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
self.config_type['Boss3 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
default_config.update(self.default_config)
self.default_config = default_config
self.config_type["Boss1"] = {'type': "drop_down", 'options': self.boss_names}
self.config_type["Boss2"] = {'type': "drop_down", 'options': self.boss_names}
self.config_type["Boss3"] = {'type': "drop_down", 'options': self.boss_names}
self.config_description = {
'Level': '(1-6) Important, Choose which level to farm, lower levels might not produce a echo',
'Entrance Direction': 'Choose Forward for Dreamless, Backward for Jue'
}
self.config_type["Entrance Direction"] = {'type': "drop_down", 'options': ['Forward', 'Backward']}
self.crownless_pos = (0.9, 0.4)
def teleport_to_boss(self, boss_name):
index = self.boss_names.index(boss_name)
index -= 1
self.log_info(f'teleport to {boss_name} index {index}')
self.sleep(1)
self.log_info('click f2 to open the book')
self.send_key('f2')
gray_book_boss = self.wait_book()
if not gray_book_boss:
self.log_error("can't find gray_book_boss, make sure f2 is the hotkey for book", notify=True)
raise Exception("can't find gray_book_boss, make sure f2 is the hotkey for book")
self.log_info(f'click {gray_book_boss}')
self.click_box(gray_book_boss)
self.sleep(1.5)
if index >= (len(self.boss_names) - self.weekly_boss_count - 1): # weekly turtle
logger.info('click weekly boss')
index = self.weekly_boss_index[boss_name]
self.click_relative(0.21, 0.59)
else:
logger.info('click normal boss')
self.click_relative(0.21, 0.36)
self.sleep(1)
if index > 4:
self.log_info(f'click scroll bar')
self.click_relative(3760 / 3840, 1852 / 2160)
self.sleep(0.5)
index -= 4
self.log_info(f'index after scrolling down {index}')
proceeds = self.find_feature('boss_proceed', vertical_variance=1, horizontal_variance=0.05, threshold=0.8)
if self.debug:
self.screenshot('proceeds')
if not proceeds:
raise Exception("can't find the boss proceeds")
self.wait_feature('gray_teleport', raise_if_not_found=True, time_out=200,
pre_action=lambda: self.click_box(proceeds[index], relative_x=-1), wait_until_before_delay=5)
self.sleep(1)
teleport = self.wait_click_feature('custom_teleport_hcenter_vcenter',
box=self.box_of_screen(0.48, 0.45, 0.54, 0.58),
raise_if_not_found=False, threshold=0.8, time_out=2)
if not teleport:
self.click_relative(0.5, 0.5, hcenter=True)
self.sleep(0.5)
self.wait_click_feature('gray_custom_way_point', box=self.box_of_screen(0.62, 0.48, 0.70, 0.86),
raise_if_not_found=True, threshold=0.75, time_out=2)
self.click_fast_travel()
self.wait_in_team_and_world(time_out=30)
def click_fast_travel(self):
travel = self.wait_feature('fast_travel_custom', raise_if_not_found=True, threshold=0.75)
self.click_box(travel, relative_x=1.5)
def wait_book(self):
gray_book_boss = self.wait_until(
lambda: self.find_one('gray_book_boss', vertical_variance=0.8, horizontal_variance=0.05,
threshold=0.7, canny_lower=50,
canny_higher=150) or self.find_one(
'gray_book_boss_highlight',
vertical_variance=1, horizontal_variance=0.05,
threshold=0.7,
canny_lower=50,
canny_higher=150),
time_out=3)
return gray_book_boss
def check_main(self):
if not self.in_team()[0]:
self.send_key('esc')
self.sleep(1)
return self.in_team()[0]
return True
# not current in use because not stable, right now using one click to scroll down
def scroll_down_a_page(self):
source_box = self.box_of_screen(0.38, 0.80, 0.42, 0.83)
source_template = Feature(source_box.crop_frame(self.frame), source_box.x, source_box.y)
target_box = self.box_of_screen(0.38, 0.16, 0.42, 0.31)
start = time.time()
self.click_relative(0.5, 0.5)
self.sleep(0.1)
while True:
if time.time() - start > 20:
raise Exception("scroll to long")
self.scroll_relative(0.5, 0.5, -1)
self.sleep(0.1)
targets = self.find_feature('target_box', box=target_box, template=source_template)
if targets:
self.log_info(f'scroll to targets {targets} successfully')
break
def teleport_to_heal(self):
self.info['Death Count'] = self.info.get('Death Count', 0) + 1
self.send_key('esc')
self.sleep(1)
self.log_info('click m to open the map')
self.send_key('m')
self.sleep(2)
self.click_relative(0.68, 0.05)
self.sleep(1)
self.click_relative(0.37, 0.42)
travel = self.wait_feature('gray_teleport', raise_if_not_found=True, time_out=3)
self.click_box(travel, relative_x=1.5)
self.wait_in_team_and_world(time_out=20)
self.sleep(2)
def run(self):
self.set_check_monthly_card()
if not self.check_main():
self.log_error('must be in game world and in teams', notify=True)
self.handler.post(self.mouse_reset, 0.01)
count = 0
while True:
for i in range(1, 4):
key = 'Boss' + str(i)
if boss_name := self.config.get(key):
if boss_name != 'N/A':
count += 1
self.teleport_to_boss(boss_name)
logger.info(f'farm echo combat once start')
if boss_name == 'Crownless':
self.wait_in_team_and_world(time_out=20)
self.sleep(2)
logger.info('Crownless walk to f')
self.walk_until_f(raise_if_not_found=True, time_out=4, backward_time=1)
in_combat = self.wait_until(self.in_combat, raise_if_not_found=False, time_out=10)
if not in_combat: # try click again
self.walk_until_f(raise_if_not_found=True, time_out=4)
elif boss_name == 'Bell-Borne Geochelone':
logger.info(f'sleep for the Bell-Borne model to appear')
self.sleep(15)
try:
self.combat_once()
except CharDeadException:
logger.info(f'char dead try teleport to heal')
self.teleport_to_heal()
continue
logger.info(f'farm echo combat end')
if boss_name == 'Bell-Borne Geochelone':
logger.info(f'sleep for the Boss model to disappear')
self.sleep(5)
logger.info(f'farm echo move forward walk_until_f to find echo')
method = self.config.get(f'Boss{i} Echo Pickup Method', 'Walk')
if method == 'Run in Circle':
self.run_in_circle_to_find_echo()
elif method == 'Turn Around and Search':
self.turn_and_find_echo()
else:
self.walk_find_echo()
if count == 0:
self.log_error('must choose at least 1 Boss to Farm', notify=True)
return