import time from qfluentwidgets import FluentIcon from ok.feature.Feature import Feature from ok.logging.Logger import get_logger from src.task.BaseCombatTask import BaseCombatTask, CharDeadException logger = get_logger(__name__) class FarmWorldBossTask(BaseCombatTask): def __init__(self): super().__init__() self.description = "Click Start in Game World" self.name = "Farm World Boss(Must Drop a WayPoint on the Boss First)" self.boss_names = ['N/A', 'Crownless', 'Tempest Mephis', 'Thundering Mephis', 'Inferno Rider', 'Feilian Beringal', 'Mourning Aix', 'Impermanence Heron', 'Lampylumen Myriad', 'Mech Abomination', 'Bell-Borne Geochelone'] self.find_echo_method = ['Walk', 'Run in Circle', 'Turn Around and Search'] self.weekly_boss_index = {'Bell-Borne Geochelone': -1} self.weekly_boss_count = 1 # Bell-Borne Geochelone default_config = { 'Boss1': 'N/A', 'Boss1 Echo Pickup Method': 'Turn Around and Search', 'Boss2': 'N/A', 'Boss2 Echo Pickup Method': 'Turn Around and Search', 'Boss3': 'N/A', 'Boss3 Echo Pickup Method': 'Turn Around and Search', 'Repeat Farm Count': 1000 } self.config_type['Boss1 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method} self.config_type['Boss2 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method} self.config_type['Boss3 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method} default_config.update(self.default_config) self.default_config = default_config self.config_type["Boss1"] = {'type': "drop_down", 'options': self.boss_names} self.config_type["Boss2"] = {'type': "drop_down", 'options': self.boss_names} self.config_type["Boss3"] = {'type': "drop_down", 'options': self.boss_names} self.config_description = { 'Level': '(1-6) Important, Choose which level to farm, lower levels might not produce a echo', 'Entrance Direction': 'Choose Forward for Dreamless, Backward for Jue' } self.config_type["Entrance Direction"] = {'type': "drop_down", 'options': ['Forward', 'Backward']} self.crownless_pos = (0.9, 0.4) self.icon = FluentIcon.GLOBE def teleport_to_boss(self, boss_name): index = self.boss_names.index(boss_name) index -= 1 self.log_info(f'teleport to {boss_name} index {index}') self.sleep(1) self.log_info('click f2 to open the book') self.send_key('f2') gray_book_boss = self.wait_book() if not gray_book_boss: self.log_error("can't find gray_book_boss, make sure f2 is the hotkey for book", notify=True) raise Exception("can't find gray_book_boss, make sure f2 is the hotkey for book") self.log_info(f'click {gray_book_boss}') self.click_box(gray_book_boss) self.sleep(1.5) if index >= (len(self.boss_names) - self.weekly_boss_count - 1): # weekly turtle logger.info('click weekly boss') index = self.weekly_boss_index[boss_name] self.click_relative(0.21, 0.59) else: logger.info('click normal boss') self.click_relative(0.21, 0.36) self.sleep(1) if index > 4: self.log_info(f'click scroll bar') self.click_relative(3760 / 3840, 1852 / 2160) self.sleep(0.5) index -= 4 self.log_info(f'index after scrolling down {index}') proceeds = self.find_feature('boss_proceed', vertical_variance=1, horizontal_variance=0.05, threshold=0.8) if self.debug: self.screenshot('proceeds') if not proceeds: raise Exception("can't find the boss proceeds") self.wait_feature('gray_teleport', raise_if_not_found=True, time_out=200, pre_action=lambda: self.click_box(proceeds[index], relative_x=-1), wait_until_before_delay=5) self.sleep(1) teleport = self.wait_click_feature('custom_teleport_hcenter_vcenter', box=self.box_of_screen(0.48, 0.45, 0.54, 0.58), raise_if_not_found=False, threshold=0.8, time_out=2) if not teleport: self.click_relative(0.5, 0.5, hcenter=True) self.sleep(0.5) self.wait_click_feature('gray_custom_way_point', box=self.box_of_screen(0.62, 0.48, 0.70, 0.86), raise_if_not_found=True, threshold=0.75, time_out=2) self.click_fast_travel() self.wait_in_team_and_world(time_out=120) def click_fast_travel(self): travel = self.wait_feature('fast_travel_custom', raise_if_not_found=True, threshold=0.75) self.click_box(travel, relative_x=1.5) def wait_book(self): gray_book_boss = self.wait_until( lambda: self.find_one('gray_book_boss', vertical_variance=0.8, horizontal_variance=0.05, threshold=0.7, canny_lower=50, canny_higher=150) or self.find_one( 'gray_book_boss_highlight', vertical_variance=1, horizontal_variance=0.05, threshold=0.7, canny_lower=50, canny_higher=150), time_out=3) return gray_book_boss def check_main(self): if not self.in_team()[0]: self.send_key('esc') self.sleep(1) return self.in_team()[0] return True # not current in use because not stable, right now using one click to scroll down def scroll_down_a_page(self): source_box = self.box_of_screen(0.38, 0.80, 0.42, 0.83) source_template = Feature(source_box.crop_frame(self.frame), source_box.x, source_box.y) target_box = self.box_of_screen(0.38, 0.16, 0.42, 0.31) start = time.time() self.click_relative(0.5, 0.5) self.sleep(0.1) while True: if time.time() - start > 20: raise Exception("scroll to long") self.scroll_relative(0.5, 0.5, -1) self.sleep(0.1) targets = self.find_feature('target_box', box=target_box, template=source_template) if targets: self.log_info(f'scroll to targets {targets} successfully') break def teleport_to_heal(self): self.info['Death Count'] = self.info.get('Death Count', 0) + 1 self.send_key('esc') self.sleep(1) self.log_info('click m to open the map') self.send_key('m') self.sleep(2) self.click_relative(0.58, 0.05) self.log_info('click abyss') self.sleep(1) self.click_relative(0.37, 0.42) travel = self.wait_feature('gray_teleport', raise_if_not_found=True, time_out=3) self.click_box(travel, relative_x=1.5) self.wait_in_team_and_world(time_out=20) self.sleep(2) def run(self): self.set_check_monthly_card() if not self.check_main(): self.log_error('must be in game world and in teams', notify=True) self.handler.post(self.mouse_reset, 0.01) count = 0 while True: for i in range(1, 4): key = 'Boss' + str(i) if boss_name := self.config.get(key): if boss_name != 'N/A': count += 1 self.teleport_to_boss(boss_name) logger.info(f'farm echo combat once start') if boss_name == 'Crownless': self.wait_in_team_and_world(time_out=20) self.sleep(2) logger.info('Crownless walk to f') self.walk_until_f(raise_if_not_found=True, time_out=4, backward_time=1) in_combat = self.wait_until(self.in_combat, raise_if_not_found=False, time_out=10) if not in_combat: # try click again self.walk_until_f(raise_if_not_found=True, time_out=4) elif boss_name == 'Bell-Borne Geochelone': logger.info(f'sleep for the Bell-Borne model to appear') self.sleep(15) try: self.combat_once(wait_before=0) except CharDeadException: logger.info(f'char dead try teleport to heal') self.teleport_to_heal() continue logger.info(f'farm echo combat end') if boss_name == 'Bell-Borne Geochelone': logger.info(f'sleep for the Boss model to disappear') self.sleep(5) logger.info(f'farm echo move forward walk_until_f to find echo') method = self.config.get(f'Boss{i} Echo Pickup Method', 'Walk') if method == 'Run in Circle': dropped = self.run_in_circle_to_find_echo() elif method == 'Turn Around and Search': dropped = self.turn_and_find_echo() else: dropped = self.walk_find_echo() self.incr_drop(dropped) if count == 0: self.log_error('must choose at least 1 Boss to Farm', notify=True) return