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fix out of combat
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@ -270,7 +270,7 @@ class BaseChar:
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self.task.in_liberation = True
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if send_click:
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self.task.click(interval=0.1)
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if time.time() - start > 0:
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if time.time() - start > 7:
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self.task.raise_not_in_combat('too long a liberation, the boss was killed by the liberation')
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self.task.next_frame()
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self.task.in_liberation = False
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