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mirror of https://github.com/ok-oldking/ok-wuthering-waves.git synced 2025-06-05 08:25:28 +00:00

修复启动超时

优化战斗检查 (fixes #75, #64, #50, #32, #17)
This commit is contained in:
firedcto@gmail.com 2024-08-17 21:13:04 +08:00
parent 3675d2529e
commit b0b101158e
2 changed files with 28 additions and 21 deletions

View File

@ -98,7 +98,7 @@ class CombatCheck:
logger.info(f'set count_down to {self.has_count_down} {numbers} {count_down:.2f}%')
return self.has_count_down
def check_boss(self, in_team):
def check_boss(self):
current = self.boss_lv_box.crop_frame(self.frame)
max_val = 0
if current is not None:
@ -109,7 +109,7 @@ class CombatCheck:
self.screenshot_boss_lv(current, f'boss lv not detected by edge {max_val}')
logger.debug(f'boss lv not detected by edge')
if not self.find_boss_lv_text(): # double check by text
if not in_team and not self.check_health_bar() and not self.check_count_down() and not self.find_target_enemy():
if not self.check_health_bar() and not self.check_count_down() and not self.find_target_enemy():
if self.debug:
self.screenshot_boss_lv(current, 'out_of combat boss_health disappeared')
logger.info(f'out of combat because of boss_health disappeared, res:{max_val}')
@ -135,9 +135,13 @@ class CombatCheck:
frame[y:y + h, x:x + w] = self.boss_lv_template
self.screenshot(name, frame)
@property
def target_area_box(self):
return self.box_of_screen(0.1, 0.10, 0.9, 0.9, hcenter=True, name="target_area_box")
def find_target_enemy(self):
start = time.time()
target_enemy = self.find_one('target_enemy_white', box=self.box_of_screen(0.20, 0.20, 0.8, 0.8, hcenter=True),
target_enemy = self.find_one('target_enemy_white', box=self.target_area_box,
use_gray_scale=True, threshold=0.83,
frame_processor=process_target_enemy_area)
# if self.debug and target_enemy is not None:
@ -153,26 +157,23 @@ class CombatCheck:
now = time.time()
if now - self.last_combat_check > self.combat_check_interval:
self.last_combat_check = now
in_team = self.in_team()[0]
if not in_team:
if not self.in_team()[0]:
return self.reset_to_false(recheck=False, reason="not in team")
if self.check_count_down():
return True
if self.boss_lv_template is not None:
if self.check_boss(in_team):
if self.check_boss():
return True
else:
return self.reset_to_false(recheck=False, reason="boss disappear")
if not self.check_health_bar():
logger.debug('no health bar')
if not self.target_enemy():
logger.error('target_enemy failed, break out of combat')
return self.reset_to_false(reason='target enemy failed')
if self.check_health_bar():
return True
else:
logger.debug(
'check in combat pass')
if self.ocr_lv_text():
return True
if self.target_enemy():
return True
logger.error('target_enemy failed, break out of combat')
return self.reset_to_false(reason='target enemy failed')
else:
return True
else:
@ -187,6 +188,12 @@ class CombatCheck:
self._in_combat = True
return True
def ocr_lv_text(self):
lvs = self.ocr(box=self.target_area_box,
match=re.compile(r'lv\.\d{1,3}', re.IGNORECASE),
target_height=540, name='lv_text', log=True)
return lvs
def target_enemy(self, wait=True):
if not wait:
self.middle_click()
@ -194,13 +201,13 @@ class CombatCheck:
if self.find_target_enemy():
return True
self.middle_click()
return self.wait_until(self.find_target_enemy, time_out=2)
return self.wait_until(self.find_target_enemy, time_out=2.5)
def check_health_bar(self):
if self._in_combat:
min_height = self.height_of_screen(10 / 2160)
min_height = self.height_of_screen(12 / 2160)
max_height = min_height * 3
min_width = self.width_of_screen(15 / 3840)
min_width = self.width_of_screen(12 / 3840)
else:
min_height = self.height_of_screen(12 / 2160)
max_height = min_height * 3
@ -212,7 +219,7 @@ class CombatCheck:
self.draw_boxes('enemy_health_bar_red', boxes, color='blue')
return True
else:
boxes = find_color_rectangles(self.frame, boss_health_color, min_width * 3, min_height * 1.3,
boxes = find_color_rectangles(self.frame, boss_health_color, min_width, min_height * 1.3,
box=self.box_of_screen(1269 / 3840, 58 / 2160, 2533 / 3840, 200 / 2160))
if len(boxes) == 1:
self.boss_health_box = boxes[0]

View File

@ -144,9 +144,9 @@ class BaseCombatTask(BaseWWTask, FindFeature, OCR, CombatCheck):
if confirm:
self.log_info(f'char dead')
self.raise_not_in_combat(f'char dead', exception_type=CharDeadException)
else:
self.raise_not_in_combat(
f'not in team while switching chars_{current_char}_to_{switch_to}')
# else:
# self.raise_not_in_combat(
# f'not in team while switching chars_{current_char}_to_{switch_to}')
if now - start > 10:
self.raise_not_in_combat(
f'switch too long failed chars_{current_char}_to_{switch_to}, {now - start}')