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修复boss战可能跳出战斗的问题
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@ -151,7 +151,7 @@ class CombatCheck:
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else:
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return self.reset_to_false(recheck=False, reason="boss disappear")
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if not self.check_health_bar():
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logger.debug('not in team or no health bar')
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logger.debug('no health bar')
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if not self.target_enemy():
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logger.error('target_enemy failed, break out of combat')
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return self.reset_to_false(reason='target enemy failed')
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@ -170,6 +170,8 @@ class CombatCheck:
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else:
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in_combat = self.target_enemy()
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if in_combat:
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if not self.boss_lv_template:
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self.find_boss_lv_text()
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logger.info(
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f'enter combat cost {(time.time() - start):2f} boss_lv_template:{self.boss_lv_template is not None} boss_health_box:{self.boss_health_box} has_count_down:{self.has_count_down}')
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self._in_combat = True
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@ -201,7 +203,7 @@ class CombatCheck:
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return True
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else:
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boxes = find_color_rectangles(self.frame, boss_health_color, min_width * 3, min_height * 1.3,
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box=self.box_of_screen(1269 / 3840, 58 / 2160, 2533 / 3840, 192 / 2160))
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box=self.box_of_screen(1269 / 3840, 58 / 2160, 2533 / 3840, 200 / 2160))
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if len(boxes) == 1:
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self.boss_health_box = boxes[0]
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self.boss_health_box.width = 10
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@ -214,7 +216,7 @@ class CombatCheck:
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def find_boss_lv_text(self):
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texts = self.ocr(box=self.box_of_screen(1269 / 3840, 10 / 2160, 2533 / 3840, 140 / 2160),
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target_height=540)
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target_height=540, name='boss_lv_text')
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boss_lv_texts = find_boxes_by_name(texts,
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[re.compile(r'(?i)^L[V].*')])
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if len(boss_lv_texts) > 0:
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