mirror of
https://github.com/marcrobledo/savegame-editors.git
synced 2025-04-28 09:05:10 +00:00
203 lines
6.6 KiB
JavaScript
203 lines
6.6 KiB
JavaScript
/*
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Picross 3D round 2 for HTML5 Save Editor v20160704
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by Marc Robledo 2016
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*/
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var puzzles = [];
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var tutorials = [];
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SavegameEditor={
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Name:'Picross 3D: round 2',
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Filename:'SAVEDATA',
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AmiiboOffset:0x1a4c,
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/* Constants */
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Constants:{
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BACKGROUND_MUSIC_OFFSET:0x2232,
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BACKGROUND_MUSIC:[
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{value:0, name:'Argyle'},
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{value:1, name:'Clovers'},
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{value:2, name:'Flowers'},
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{value:3, name:'Nightshade'},
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{value:4, name:'Polka Dots'},
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{value:5, name:'Rainbow Board'},
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{value:6, name:'Vibrant Blooms'},
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{value:7, name:'Petit Fours'},
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{value:8, name:'Hearts & Diamonds'},
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{value:9, name:'Delightful Dots'},
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{value:10, name:'Lace'},
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{value:11, name:'Tiny Blooms'},
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{value:12, name:'Craft Paper'},
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{value:13, name:'Little Ducks'},
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{value:14, name:'Blocks'},
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{value:15, name:'Tartan'},
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{value:16, name:'Techno'},
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{value:17, name:'Special Puzzle'},
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{value:18, name:'Time Challenge'},
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{value:19, name:'One Chance'},
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{value:20, name:'Tutorial'},
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{value:254, name:'Random'},
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{value:255, name:'Default'}
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],
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DIFFICULTIES:[
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{value: 0, name: 'Easy'},
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{value: 1, name: 'Medium'},
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{value: 4, name: 'Hard'}
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],
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DIFFICULTY_OFFSET:0x2230,
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PROFILES:[
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{value:1, name:'Profile 1', offset: 0x0C}, // 12
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{value:2, name:'Profile 2', offset: 0x3B84}, // 15236
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{value:3, name:'Profile 3', offset: 0x76FC}, // 30460
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],
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SFX_OFFSET:0x2243,
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SFX_MUSIC:[
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{value:0, name:'Café'},
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{value:1, name:'Jazz'},
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{value:2, name:'Latin'},
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{value:3, name:'March'},
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{value:4, name:'Mystery'},
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{value:5, name:'Joy'},
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{value:6, name:'Fantasy'},
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{value:7, name:'Daydream'},
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{value:8, name:'Lively Forest'},
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{value:9, name:'Peaceful Beach'},
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{value:10, name:'Busy Café'},
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{value:11, name:'Tutorial'},
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{value:12, name:'Challenge'},
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{value:254, name:'Random'},
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{value:255, name:'Default'}
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]
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},
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_readU8String:function(pos,maxLength){
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var cs=new Array(maxLength);
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var str='';
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for(var i=0;i<maxLength && tempFile.readU8(pos+i*2)!=0;i++)
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str+=String.fromCharCode(tempFile.readU8(pos+i*2));
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return str
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},
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_getProfileOffset:function(){
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return this.Constants.PROFILES[Number(getValue('profile-selector')) - 1].offset;
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},
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_write_background_music:function(){
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tempFile.writeU8(
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this._getProfileOffset()+this.Constants.BACKGROUND_MUSIC_OFFSET,
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getValue('background')
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);
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},
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_write_difficulty:function(){
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tempFile.writeU8(
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this._getProfileOffset()+this.Constants.DIFFICULTY_OFFSET,
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getValue('difficulty')
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);
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},
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_write_sfx_music:function(){
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tempFile.writeU8(
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this._getProfileOffset()+this.Constants.SFX_OFFSET(),
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getValue('bgm-music')
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);
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},
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_update_list_values:function(){
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var profileStartOffset = SavegameEditor._getProfileOffset();
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var entry;
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for (entry of puzzles) {
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setValue('levels_' + entry[0] + '_errors', tempFile.readU8(profileStartOffset + entry[2] + 8));
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setValue('levels_' + entry[0] + '_time', tempFile.readU16(profileStartOffset + entry[2] + 12)); // ToDo: Read second byte first, then the first.
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setValue('levels_' + entry[0] + '_points', tempFile.readU8(profileStartOffset + entry[2] + 4));
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}
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for (entry of tutorials) {
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setValue('tutorials_' + entry[0] + '_errors', tempFile.readU8(profileStartOffset + entry[2] + 8));
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setValue('tutorials_' + entry[0] + '_time', tempFile.readU16(profileStartOffset + entry[2] + 12));
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setValue('tutorials_' + entry[0] + '_points', tempFile.readU8(profileStartOffset + entry[2] + 4));
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}
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},
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_load_profile:function(){
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var profileStartOffset = SavegameEditor._getProfileOffset();
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get('container-profile-name').innerHTML = '';
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get('container-profile-name').appendChild(span(SavegameEditor._readU8String(profileStartOffset, 20)));
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setValue('background', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BACKGROUND_MUSIC_OFFSET));
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setValue('bgm-music', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.SFX_OFFSET));
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setValue('difficulty', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.DIFFICULTY_OFFSET));
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var tmp = tempFile.readU8(profileStartOffset + 0x2231);
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setValue('checkbox-help', tmp > 1 ? 'checked' : '');
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setValue('checkbox-bomb', (tmp+1)%2===0 > 1 ? 'checked' : '');
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SavegameEditor._update_list_values();
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},
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unlockAmiiboPuzzles:function(){
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for(var i=0; i<9; i++){
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var offset=this.AmiiboOffset+i*16;
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var b=tempFile.readU8(offset);
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if(!(b & 0x09)){
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tempFile.writeU8(offset, b+0x09);
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}
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}
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setValue('amiibocount', 9);
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},
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/* check if savegame is valid */
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checkValidSavegame:function(){
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return (tempFile.fileSize==45688)
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},
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/* load function */
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load:function(){
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tempFile.fileName='SAVEDATA';
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fetch('/picross-3d-round-2/puzzles.json')
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.then(function(response) {
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return response.json();
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}).then(function(data) {
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var counter = 0;
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var rt = get('row-tutorials');
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var rl = get('row-levels');
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for (var entry of data) {
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if (entry.ID.startsWith('No.')) {
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puzzles.push([counter, entry, 0x220 + counter * 16]);
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rl.append(
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col(2, span(entry.ID)),
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col(2, span(entry.NAME)),
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col(2, checkbox('levels_'+counter+'_unlocked'), ''),
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col(2, inputNumber('levels_'+counter+'_errors', 0, 255, 0)),
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col(2, inputNumber('levels_'+counter+'_time', 0, 65535, 0)),
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col(2, inputNumber('levels_'+counter+'_points', 0, 255, 0))
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);
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} else {
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tutorials.push([entry, 0x220 + counter * 16]);
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rt.append(
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col(4, span(entry.ID)),
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col(4, span(entry.NAME)),
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col(4, checkbox('tutorials_'+counter+'_completed'), '')
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);
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}
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counter++;
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}
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SavegameEditor._update_list_values();
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}).catch(function(error) {
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console.log('[Picross Save Editor]', error);
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});
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get('toolbar').children[0].appendChild(select('profile-selector', this.Constants.PROFILES, this._load_profile));
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var unlockedAmiibos=0;
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for(var i=0; i<9; i++){
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if(tempFile.readU8(this.AmiiboOffset+i*16) & 0x09){
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unlockedAmiibos++;
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}
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}
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setValue('amiibocount', unlockedAmiibos);
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get('container-background').appendChild(select('background', SavegameEditor.Constants.BACKGROUND_MUSIC, SavegameEditor._write_background_music));
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get('container-bomb').appendChild(checkbox('checkbox-bomb'));
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get('container-difficulty').appendChild(select('difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_difficulty));
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get('container-help').appendChild(checkbox('checkbox-help'));
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get('container-bgm-music').appendChild(select('bgm-music', SavegameEditor.Constants.SFX_MUSIC, SavegameEditor._write_sfx_music));
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this._load_profile();
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},
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/* save function */
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save:function(){
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}
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} |