mirror of
https://github.com/marcrobledo/savegame-editors.git
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* added MK7 editor * fixed KI:Uprising weapon saving * BOTW: * added Wii U/Switch mode transfer * fixed scrolling topbar * added compatibility with Kiosk version * master editor: revamp and faster savegame-editor.js has been updated with fixes and performance improvements, also using now fetch to retrieve example files
69 lines
3.6 KiB
HTML
69 lines
3.6 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Savegame Editor – The legend of Zelda: Breath of the wild (Master editor)</title>
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<meta http-equiv="content-Type" content="text/html; charset=UTF-8"/>
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<meta name="description" content="A savegame editor for The legend of Zelda: Breath of the wild. This master version allows you to edit everything in the savegame."/>
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<meta name="keywords" content="html5, savegame, save, editor, hack, exploit, wii u, zelda, breath of the wild, botw, weapon, durability, modifier, horse, epona, korok, unlocker, dlc, amiibo"/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
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<link rel="shortcut icon" href="./favicon.png"/>
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<link type="text/css" rel="stylesheet" href="./zelda-botw-master.css" media="all"/>
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<script type="text/javascript" src="../savegame-editor.js"></script>
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<script type="text/javascript" src="./zelda-botw-master.js"></script>
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<script type="text/javascript" src="./hashes.js"></script>
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<script type="text/javascript"><!--
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/* service worker */
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var FORCE_HTTPS=true;
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window.addEventListener('load',function(){
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if(location.protocol==='http:' && FORCE_HTTPS)
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location.href=window.location.href.replace('http:','https:');
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else if(location.protocol==='https:' && 'serviceWorker' in navigator)
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navigator.serviceWorker.register('_cache_service_worker.js');
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}, false);
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--></script>
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</head>
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<body>
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<!-- HEADER -->
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<div id="header">
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<div id="header-top">
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<div class="row wrapper padding-vertical">
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<h1>Savegame Editor for The legend of Zelda: BOTW (Master Editor)</h1>
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<div class="six columns text-left">Zelda: BOTW Savegame Master Editor</div>
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<div class="six columns text-right header-buttons">
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by <a href="/" class="author">Marc Robledo</a>
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<a href="https://github.com/marcrobledo/savegame-editors/tree/master/zelda-botw-master" target="_blank" class="button"><span class="sprite github"></span> See on GitHub</a>
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<a href="https://www.paypal.me/marcrobledo/5" target="_blank" rel="nofollow" class="donate button"><span class="sprite heart"></span> Donate</a>
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</div>
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</div>
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</div>
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<div id="toolbar" class="hidden padding-vertical">
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<div class="row wrapper">
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<div class="twelve columns text-center">
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<span class="clickable" onclick="SavegameEditor.changeEndianess()" id="span-version"></span> |
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<label for="select-filters">Filter: </label>
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<select id="select-filters" onchange="SavegameEditor.showHashes(parseInt(this.value), 0)">
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<option value="-1">- All -</option>
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</select>
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<label for="select-page">Page: </label>
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<button id="page-prev" onclick="if(document.getElementById('select-page').selectedIndex>0)SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(document.getElementById('select-page').value)-1)">«</button>
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<select id="select-page" onchange="SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(this.value))"></select>
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<button id="page-next" onclick="if(document.getElementById('select-page').selectedIndex<document.getElementById('select-page').children.length-1)SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(document.getElementById('select-page').value)+1)">»</button> |
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<button class="button with-icon icon3" onclick="closeFile()">Close file</button>
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<button class="button colored blue with-icon icon9" onclick="saveChanges()">Save changes</button>
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</div>
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</div>
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</div>
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</div>
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<!-- THE EDITOR -->
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<div id="the-editor" class="wrapper hidden">
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<table id="table"></table>
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</div>
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</body>
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</html>
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