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mirror of https://github.com/marcrobledo/savegame-editors.git synced 2025-04-28 09:05:10 +00:00
Marc Robledo 1e66904112 * switch to service worker in all editors
* added MK7 editor
* fixed KI:Uprising weapon saving
* BOTW:
    * added Wii U/Switch mode transfer
    * fixed scrolling topbar
    * added compatibility with Kiosk version
    * master editor: revamp and faster
savegame-editor.js has been updated with fixes and performance improvements, also using now fetch to retrieve example files
2019-04-16 11:21:05 +02:00

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3.6 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Savegame Editor &ndash; The legend of Zelda: Breath of the wild (Master editor)</title>
<meta http-equiv="content-Type" content="text/html; charset=UTF-8"/>
<meta name="description" content="A savegame editor for The legend of Zelda: Breath of the wild. This master version allows you to edit everything in the savegame."/>
<meta name="keywords" content="html5, savegame, save, editor, hack, exploit, wii u, zelda, breath of the wild, botw, weapon, durability, modifier, horse, epona, korok, unlocker, dlc, amiibo"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
<link rel="shortcut icon" href="./favicon.png"/>
<link type="text/css" rel="stylesheet" href="./zelda-botw-master.css" media="all"/>
<script type="text/javascript" src="../savegame-editor.js"></script>
<script type="text/javascript" src="./zelda-botw-master.js"></script>
<script type="text/javascript" src="./hashes.js"></script>
<script type="text/javascript"><!--
/* service worker */
var FORCE_HTTPS=true;
window.addEventListener('load',function(){
if(location.protocol==='http:' && FORCE_HTTPS)
location.href=window.location.href.replace('http:','https:');
else if(location.protocol==='https:' && 'serviceWorker' in navigator)
navigator.serviceWorker.register('_cache_service_worker.js');
}, false);
--></script>
</head>
<body>
<!-- HEADER -->
<div id="header">
<div id="header-top">
<div class="row wrapper padding-vertical">
<h1>Savegame Editor for The legend of Zelda: BOTW (Master Editor)</h1>
<div class="six columns text-left">Zelda: BOTW Savegame Master Editor</div>
<div class="six columns text-right header-buttons">
by <a href="/" class="author">Marc Robledo</a>
<a href="https://github.com/marcrobledo/savegame-editors/tree/master/zelda-botw-master" target="_blank" class="button"><span class="sprite github"></span> See on GitHub</a>
<a href="https://www.paypal.me/marcrobledo/5" target="_blank" rel="nofollow" class="donate button"><span class="sprite heart"></span> Donate</a>
</div>
</div>
</div>
<div id="toolbar" class="hidden padding-vertical">
<div class="row wrapper">
<div class="twelve columns text-center">
<span class="clickable" onclick="SavegameEditor.changeEndianess()" id="span-version"></span> |
<label for="select-filters">Filter: </label>
<select id="select-filters" onchange="SavegameEditor.showHashes(parseInt(this.value), 0)">
<option value="-1">- All -</option>
</select>
<label for="select-page">Page: </label>
<button id="page-prev" onclick="if(document.getElementById('select-page').selectedIndex>0)SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(document.getElementById('select-page').value)-1)">&laquo;</button>
<select id="select-page" onchange="SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(this.value))"></select>
<button id="page-next" onclick="if(document.getElementById('select-page').selectedIndex<document.getElementById('select-page').children.length-1)SavegameEditor.showHashes(parseInt(document.getElementById('select-filters').value), parseInt(document.getElementById('select-page').value)+1)">&raquo;</button> |
<button class="button with-icon icon3" onclick="closeFile()">Close file</button>
<button class="button colored blue with-icon icon9" onclick="saveChanges()">Save changes</button>
</div>
</div>
</div>
</div>
<!-- THE EDITOR -->
<div id="the-editor" class="wrapper hidden">
<table id="table"></table>
</div>
</body>
</html>