mirror of
https://github.com/marcrobledo/savegame-editors.git
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* added MK7 editor * fixed KI:Uprising weapon saving * BOTW: * added Wii U/Switch mode transfer * fixed scrolling topbar * added compatibility with Kiosk version * master editor: revamp and faster savegame-editor.js has been updated with fixes and performance improvements, also using now fetch to retrieve example files
44 lines
1.2 KiB
JavaScript
44 lines
1.2 KiB
JavaScript
/*
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Pokémon Picross for HTML5 Save Editor v20170706
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by Marc Robledo 2016-2017
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*/
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SavegameEditor={
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Name:'Pokémon Picross',
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Filename:'all.dat',
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Offsets:{
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PICRITES:0x0b40,
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BOUGHTPICRITES:0x0b44,
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PENDINGPICRITES:0x0b48, /* if there is an error after buying, they are queued here */
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UNLOCKEDSHOPFLAG:0x0b4c,
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},
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/* check if savegame is valid */
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checkValidSavegame:function(){
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return (tempFile.fileSize===14920)
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},
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/* preload function */
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preload:function(){
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setNumericRange('picrites', 0, 9999);
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setNumericRange('boughtpicrites', 0, 5000);
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},
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/* load function */
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load:function(){
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tempFile.fileName='all.dat';
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setValue('picrites', tempFile.readU16(this.Offsets.PICRITES));
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setValue('boughtpicrites', tempFile.readU16(this.Offsets.BOUGHTPICRITES));
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},
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/* save function */
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save:function(){
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tempFile.writeU16(this.Offsets.PICRITES, getValue('picrites'));
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var boughtPicrites=getValue('boughtpicrites');
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tempFile.writeU16(this.Offsets.BOUGHTPICRITES, boughtPicrites);
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var unlockedShopByte=tempFile.readU8(this.Offsets.UNLOCKEDSHOPFLAG) & ~0x01;
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tempFile.writeU8(this.Offsets.UNLOCKEDSHOPFLAG, unlockedShopByte+(boughtPicrites>=5000)?0x01:0x00);
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}
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} |