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https://github.com/marcrobledo/savegame-editors.git
synced 2025-04-24 16:35:10 +00:00
BOTW: restored functionality from cutecryptid's PR
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@ -30,7 +30,7 @@ caches.keys().then(function(cacheNames){
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});
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var PRECACHE_ID='zelda-botw-editor';
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var PRECACHE_VERSION='v5c';
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var PRECACHE_VERSION='v6';
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var PRECACHE_URLS=[
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//is hashes file too big for cacheing?
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'/savegame-editors/zelda-botw/','/savegame-editors/zelda-botw/index.html',
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@ -39,6 +39,7 @@ var PRECACHE_URLS=[
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'/savegame-editors/zelda-botw/zelda-botw.data.js',
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'/savegame-editors/zelda-botw/zelda-botw.icons.js',
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'/savegame-editors/zelda-botw/zelda-botw.locations.js',
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'/savegame-editors/zelda-botw/zelda-botw.score.js',
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'/savegame-editors/zelda-botw/zelda-botw.master.js',
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'/savegame-editors/zelda-botw/favicon.png',
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'/savegame-editors/zelda-botw/assets/_blank.png',
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@ -14,6 +14,7 @@
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<script type="text/javascript" src="./zelda-botw.locations.js"></script>
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<script type="text/javascript" src="./zelda-botw.icons.js"></script>
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<script type="text/javascript" src="./zelda-botw.master.js"></script>
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<script type="text/javascript" src="./zelda-botw.score.js"></script>
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<script type="text/javascript"><!--
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/* service worker */
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var FORCE_HTTPS=true;
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@ -154,6 +155,13 @@
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</select>
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</div>
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</div>
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<div class="row" style="margin-top:10px">
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<div class="ten columns">Scale score</div>
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<div class="two columns text-right">
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<span id="span-scale-score"></span>
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<a target="_blank" href="https://www.reddit.com/r/Breath_of_the_Wild/comments/8fchiq/about_difficulty_scaling_for_enemies_and_weapons/" class="external-link-help help">?</a>
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</div>
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</div>
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<!-- Coordinates (Requires a memory editor) -->
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<h3 class="border-green">Coordinates</h3>
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@ -1,4 +1,4 @@
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/* Zelda BOTW Savegame editor by Marc Robledo v20200215 */
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/* Zelda BOTW Savegame editor by Marc Robledo v20230902 */
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/* minify at https://cssminifier.com/ + https://www.base64-image.de/ (sprites */
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/* @FONT-FACES */
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@ -476,6 +476,22 @@ button.no-text.with-icon:before{margin-right:0px}
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}
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.external-link-help{
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background-color:#f9f5da;
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color:black;
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padding: 0px 8px;
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font-size:80%;
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font-weight:bold;
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border-radius:3px;
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text-decoration:none;
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}
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.external-link-help:hover{
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background-color:white;
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}
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/* MarcDragAndDrop */
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#dragzone{
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@ -1,5 +1,5 @@
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/*
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The legend of Zelda: Breath of the wild v20200218
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The legend of Zelda: Breath of the wild v20230902
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by Marc Robledo 2017-2020
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*/
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var currentEditingItem=0;
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@ -7,7 +7,7 @@ var currentEditingItem=0;
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SavegameEditor={
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Name:'The legend of Zelda: Breath of the wild',
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Filename:'game_data.sav',
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Version:20200218,
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Version:20230902,
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/* Constants */
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Constants:{
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@ -617,11 +617,10 @@ SavegameEditor={
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}
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showTab('home');
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/* scale score */
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setValue('scale-score', BOTWScoreCalculator.calculate());
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},
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/* save function */
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@ -1038,12 +1037,12 @@ function onScroll(){
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}
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window.addEventListener('scroll', onScroll, false);
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if(typeof String.endsWith==='undefined'){
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if(typeof String.prototype.endsWith==='undefined'){
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String.prototype.endsWith=function(search){
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return (new RegExp(search+'$')).test(this)
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};
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}
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if(typeof String.startsWith==='undefined'){
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if(typeof String.prototype.startsWith==='undefined'){
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String.prototype.startsWith=function(search){
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return (new RegExp('^'+search)).test(this)
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};
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121
zelda-botw/zelda-botw.score.js
Normal file
121
zelda-botw/zelda-botw.score.js
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@ -0,0 +1,121 @@
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/*
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The legend of Zelda: Breath of the wild Savegame Editor (Experience/score calculation) v20230708
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by cutecryptid 2019
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based on https://www.reddit.com/r/Breath_of_the_Wild/comments/8fchiq/about_difficulty_scaling_for_enemies_and_weapons/
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*/
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var BOTWScoreCalculator=(function(){
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const ENEMY_POINTS={
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Defeated_Enemy_Wizzrobe_Electric_Num: 5.0,
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Defeated_Enemy_Wizzrobe_Fire_Num: 5.0,
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Defeated_Enemy_Wizzrobe_Ice_Num: 5.0,
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Defeated_Enemy_Guardian_A_Fixed_Moss_Num: 12.0,
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Defeated_Enemy_Golem_Junior_Num: 15.0,
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Defeated_Enemy_Giant_Junior_Num: 15.0,
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Defeated_Enemy_Assassin_Middle_Num: 15.0,
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Defeated_Enemy_Bokoblin_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Ice_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Fire_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Electric_Senior_Num: 15.0,
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Defeated_RemainsFire_Drone_A_01_Num: 15.0,
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Defeated_Enemy_Moriblin_Senior_Num: 18.0,
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Defeated_Enemy_Guardian_Mini_Middle_Num: 20.0,
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Defeated_Enemy_Lizalfos_Electric_Num: 20.0,
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Defeated_Enemy_Lizalfos_Ice_Num: 20.0,
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Defeated_Enemy_Lizalfos_Senior_Num: 20.0,
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Defeated_Enemy_Lizalfos_Fire_Num: 20.0,
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Defeated_Enemy_Bokoblin_Gold_Num: 25.0,
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Defeated_Enemy_Giant_Bone_Num: 25.0,
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Defeated_Enemy_Bokoblin_Dark_Num: 25.0,
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Defeated_Enemy_Golem_Middle_Num: 25.0,
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Defeated_Enemy_Giant_Middle_Num: 25.0,
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Defeated_Enemy_Golem_Senior_Num: 30.0,
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Defeated_Enemy_Golem_Fire_Num: 35.0,
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Defeated_Enemy_Moriblin_Gold_Num: 35.0,
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Defeated_Enemy_Guardian_Mini_Senior_Num: 35.0,
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Defeated_Enemy_Guardian_B_Num: 35.0,
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Defeated_Enemy_Golem_Ice_Num: 35.0,
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Defeated_Enemy_Moriblin_Dark_Num: 35.0,
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Defeated_Enemy_Golem_Fire_R_Num: 35.0,
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Defeated_Enemy_Giant_Senior_Num: 35.0,
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Defeated_Enemy_Lizalfos_Dark_Num: 40.0,
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Defeated_Enemy_Lizalfos_Gold_Num: 40.0,
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Defeated_Enemy_SandwormR_Num: 50.0,
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Defeated_Enemy_Guardian_A_Num: 50.0,
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Defeated_Enemy_Guardian_C_Num: 50.0,
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Defeated_Enemy_Sandworm_Num: 50.0,
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Defeated_Enemy_Lynel_Junior_Num: 50.0,
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Defeated_Enemy_Lynel_Middle_Num: 60.0,
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Defeated_Enemy_Lynel_Senior_Num: 80.0,
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Defeated_Enemy_Assassin_Senior_Num: 100.0,
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Defeated_Enemy_Lynel_Gold_Num: 120.0,
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Defeated_Enemy_Lynel_Dark_Num: 120.0,
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Defeated_Enemy_SiteBoss_Lsword_Num: 300.0,
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Defeated_Enemy_SiteBoss_Spear_Num: 300.0,
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Defeated_Enemy_SiteBoss_Sword_Num: 300.0,
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Defeated_Enemy_SiteBoss_Bow_Num: 300.0,
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Defeated_Priest_Boss_Normal_Num: 500.0,
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Defeated_Enemy_GanonBeast_Num: 800.0
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};
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/* crc32 from https://stackoverflow.com/a/18639999 */
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const CRC32_TABLE=(function(){
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var c;
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var crcTable = [];
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for(var n =0; n < 256; n++){
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c = n;
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for(var k =0; k < 8; k++){
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c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
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}
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crcTable[n] = c;
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}
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return crcTable;
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}());
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var crc32=function(str){
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var crc = 0 ^ (-1);
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for (var i = 0; i < str.length; i++ ) {
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crc = (crc >>> 8) ^ CRC32_TABLE[(crc ^ str.charCodeAt(i)) & 0xFF];
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}
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return (crc ^ (-1)) >>> 0;
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};
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var findHashesIn;
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return {
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calculate:function(){
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if(!findHashesIn){
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findHashesIn=[];
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Object.keys(ENEMY_POINTS).forEach(function(hashId){
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findHashesIn[crc32(hashId)]=ENEMY_POINTS[hashId];
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});
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}
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var scaleScore = 0
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var previousHashValue=0;
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for(var i=0x0c; i<tempFile.fileSize-4; i+=8){
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var hashValue=tempFile.readU32(i);
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if(hashValue===previousHashValue)
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continue;
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previousHashValue=hashValue;
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if(findHashesIn[hashValue]){
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defeated = tempFile.readU32(i+4);
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enepoints = findHashesIn[hashValue];
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scaleScore += enepoints*defeated;
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}
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}
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return scaleScore;
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}
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}
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}());
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