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https://github.com/marcrobledo/savegame-editors.git
synced 2025-04-29 09:35:13 +00:00
Change some constant values
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c37cccd6f9
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@ -13,8 +13,8 @@ SavegameEditor={
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/* Constants */
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/* Constants */
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Constants:{
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Constants:{
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BACKGROUND_MUSIC_OFFSET:0x2232,
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BACKGROUND_OFFSET:0x2232,
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BACKGROUND_MUSIC:[
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BACKGROUND:[
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{value:0, name:'Argyle'},
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{value:0, name:'Argyle'},
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{value:1, name:'Clovers'},
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{value:1, name:'Clovers'},
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{value:2, name:'Flowers'},
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{value:2, name:'Flowers'},
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@ -50,8 +50,8 @@ SavegameEditor={
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{value:2, name:'Profile 2', offset: 0x3B84}, // 15236
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{value:2, name:'Profile 2', offset: 0x3B84}, // 15236
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{value:3, name:'Profile 3', offset: 0x76FC}, // 30460
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{value:3, name:'Profile 3', offset: 0x76FC}, // 30460
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],
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],
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SFX_OFFSET:0x2243,
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BGM_MUSIC_OFFSET:0x2243,
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SFX_MUSIC:[
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BGM_MUSIC:[
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{value:0, name:'Café'},
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{value:0, name:'Café'},
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{value:1, name:'Jazz'},
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{value:1, name:'Jazz'},
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{value:2, name:'Latin'},
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{value:2, name:'Latin'},
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@ -79,9 +79,9 @@ SavegameEditor={
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_getProfileOffset:function(){
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_getProfileOffset:function(){
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return this.Constants.PROFILES[Number(getValue('profile-selector')) - 1].offset;
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return this.Constants.PROFILES[Number(getValue('profile-selector')) - 1].offset;
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},
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},
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_write_background_music:function(){
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_write_background:function(){
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tempFile.writeU8(
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tempFile.writeU8(
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this._getProfileOffset()+this.Constants.BACKGROUND_MUSIC_OFFSET,
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this._getProfileOffset()+this.Constants.BACKGROUND_OFFSET,
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getValue('background')
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getValue('background')
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);
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);
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},
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},
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@ -91,9 +91,9 @@ SavegameEditor={
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getValue('difficulty')
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getValue('difficulty')
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);
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);
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},
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},
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_write_sfx_music:function(){
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_write_bgm_music:function(){
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tempFile.writeU8(
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tempFile.writeU8(
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this._getProfileOffset()+this.Constants.SFX_OFFSET(),
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this._getProfileOffset()+this.Constants.BGM_MUSIC_OFFSET(),
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getValue('bgm-music')
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getValue('bgm-music')
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);
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);
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},
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},
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@ -117,8 +117,8 @@ SavegameEditor={
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get('container-profile-name').innerHTML = '';
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get('container-profile-name').innerHTML = '';
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get('container-profile-name').appendChild(span(SavegameEditor._readU8String(profileStartOffset, 20)));
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get('container-profile-name').appendChild(span(SavegameEditor._readU8String(profileStartOffset, 20)));
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setValue('background', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BACKGROUND_MUSIC_OFFSET));
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setValue('background', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BACKGROUND_OFFSET));
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setValue('bgm-music', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.SFX_OFFSET));
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setValue('bgm-music', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BGM_MUSIC_OFFSET));
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setValue('difficulty', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.DIFFICULTY_OFFSET));
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setValue('difficulty', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.DIFFICULTY_OFFSET));
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var tmp = tempFile.readU8(profileStartOffset + 0x2231);
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var tmp = tempFile.readU8(profileStartOffset + 0x2231);
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setValue('checkbox-help', tmp > 1 ? 'checked' : '');
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setValue('checkbox-help', tmp > 1 ? 'checked' : '');
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@ -188,11 +188,11 @@ SavegameEditor={
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}
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}
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}
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}
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setValue('amiibocount', unlockedAmiibos);
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setValue('amiibocount', unlockedAmiibos);
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get('container-background').appendChild(select('background', SavegameEditor.Constants.BACKGROUND_MUSIC, SavegameEditor._write_background_music));
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get('container-background').appendChild(select('background', SavegameEditor.Constants.BACKGROUND, SavegameEditor._write_background));
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get('container-bomb').appendChild(checkbox('checkbox-bomb'));
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get('container-bomb').appendChild(checkbox('checkbox-bomb'));
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get('container-difficulty').appendChild(select('difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_difficulty));
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get('container-difficulty').appendChild(select('difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_difficulty));
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get('container-help').appendChild(checkbox('checkbox-help'));
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get('container-help').appendChild(checkbox('checkbox-help'));
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get('container-bgm-music').appendChild(select('bgm-music', SavegameEditor.Constants.SFX_MUSIC, SavegameEditor._write_sfx_music));
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get('container-bgm-music').appendChild(select('bgm-music', SavegameEditor.Constants.BGM_MUSIC, SavegameEditor._write_bgm_music));
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this._load_profile();
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this._load_profile();
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},
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},
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