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mirror of https://github.com/marcrobledo/savegame-editors.git synced 2025-04-28 09:05:10 +00:00

adding locations for koroks. with map pin editing

This commit is contained in:
Craig Peterson 2017-07-31 11:10:15 -04:00
parent 2ed059eca6
commit 96ea771b97
4 changed files with 184 additions and 6 deletions

View File

@ -11,6 +11,7 @@
<script type="text/javascript" src="../savegame-editor.js"></script>
<script type="text/javascript" src="./zelda-botw.js"></script>
<script type="text/javascript" src="./zelda-botw.data.js"></script>
<script type="text/javascript" src="./koroks.js"></script>
<script type="text/javascript" src="./zelda-botw.icons.js"></script>
<!-- <script type="text/javascript" src="./zelda-botw.hashes.js"></script> -->
</head>
@ -94,10 +95,11 @@
<!-- COMPLETIONISM -->
<h3 class="border-green">Completionism</h3>
<div class="row">
<div class="nine columns"><label for="number-koroks">Korok seeds</label></div>
<div class="three columns text-right">
<div class="seven columns"><label for="number-koroks">Korok seeds</label></div>
<div class="five columns text-right">
<input type="text" id="number-koroks" style="width:50px" disabled />
<button onclick="unlockKoroks()">Get all</button>
<button onclick="addKoroksToMap()">Add To Map</button>
</div>
</div>
@ -133,10 +135,16 @@
<div class="nine columns">Known locations</div>
<div class="three columns text-right"><button onclick="visitAllLocations()">Visit all</button></div>
</div>
<div class="row">
<div class="nine columns">Map Pins</div>
<div class="three columns text-right">
<input type="text" id="number-map-pins" style="width:50px" disabled />
<button onclick="clearMapPins()">Clear</button>
</div>
</div>
</div>
<!-- DIALOGS -->
<div id="dialog-item" class="dialog">
<div class="text-center">

1
zelda-botw/koroks.js Normal file

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@ -17,6 +17,11 @@ SavegameEditor={
/* v1.0 v1.1 v1.2 v1.3 */
FILESIZE: [896976, 897160, 897112, 907824],
HEADER: [0x24e2, 0x24ee, 0x2588, 0x29c0],
MAP_ICONS: 0x9383490e,
MAP_POS: 0xea9def3f,
PLAYER_LOCATION: 0xa40ba103,
ICON_TYPES:{SWORD: 27, BOW:28, SHIELD:29, POT:30, STAR:31, CHEST:32,SKULL:33,LEAF:34,TOWER:35}
},
/* Offsets */
@ -379,6 +384,8 @@ SavegameEditor={
setValue('defeated-molduga', tempFile.readInt(this.Offsets.DEFEATED_MOLDUGA_COUNTER));
setValue('playtime',this._timeToString(tempFile.readInt(this.Offsets.PLAYTIME)));
loadMapPins()
/* items */
empty('container-weapons');
empty('container-bows');
@ -500,7 +507,12 @@ function setValueByHash(hash, val){
function setBooleans(hashTable, counterElement){
var counter=0;
for(var i=0;i<hashTable.length; i++){
var offset=SavegameEditor._searchHash(hashTable[i]);
var hash = hashTable[i];
// handle plain array of hashes, or objects with hash property 'H'
if (typeof hash === 'object' && hash.H){
hash = hash.H
}
var offset=SavegameEditor._searchHash(hash);
if(offset && !tempFile.readInt(offset+4)){
tempFile.writeInt(offset+4, 1);
counter++;
@ -558,6 +570,164 @@ function setCompendiumToStock(){
MarcDialogs.alert(setToStock+' pics were reseted to stock.<br/>You can now safely remove all .jpg files under <u>pict_book</u> folder.');
}
var mapPinCount = 0;
var maxMapPins = 100;
function loadMapPins(){
// Read Pin Types
var count = 0;
iterateMapPins(function(val){
if (val == 0xffffffff){
return false;
}
count++;
//console.log(count, val)
return true;
})
// to debug saved locations
// var i = 0;
// iterateMapPinLocations(function(val, offset){
// if (i % 3 == 0){
// console.log("-----")
// if (val == -100000){
// return false;
// }
// }
// i++
// console.log(val)
// return true
// })
mapPinCount = count;
setValue('number-map-pins', count);
}
function clearMapPins(){
// types
var count = 0;
iterateMapPins(function(val,offset){
if (val != 0xffffffff){
count++;
tempFile.writeInt(offset, 0xffffffff)
}
return true;
})
var count2 =0;
var i = 0;
iterateMapPinLocations(function(val, offset){
var expect = i % 3 == 0 ? -100000 : 0;
i++;
if (val != expect){
count2++
tempFile.writeFloat32(offset, expect)
}
return true
})
if (count2 / 3 > count){
count = count2 / 3
}
mapPinCount = 0;
setValue('number-map-pins', 0);
MarcDialogs.alert(count+' map pins removed');
}
function iterateMapPins(f){
var offset = SavegameEditor._searchHash(SavegameEditor.Constants.MAP_ICONS)
for (var i = 0;; i++){
var base = offset + (8 * i)
var hdr = tempFile.readInt(base)
var val = tempFile.readInt(base + 4)
if (hdr != SavegameEditor.Constants.MAP_ICONS){
break
}
if (!f(val,base+4)){
break
}
}
}
function iterateMapPinLocations(f){
offset = SavegameEditor._searchHash(SavegameEditor.Constants.MAP_POS)
for (var i = 0;; i++){
var base = offset + (8 * i)
var hdr = tempFile.readInt(base)
var val = tempFile.readFloat32(base + 4)
if (hdr != SavegameEditor.Constants.MAP_POS){
break
}
if(!f(val,base+4)){
break
}
}
}
function dist(px,py,pz,l){
// 2d seems to work better than 3d
return Math.sqrt((Math.pow(l[0]-px,2))+(Math.pow(l[2]-pz,2)))
}
function addToMap(data, icon){
var px = 0, py = 0, pz = 0;
var off = SavegameEditor._searchHash(SavegameEditor.Constants.PLAYER_LOCATION);
if (off){
px = tempFile.readFloat32(off+4)
py = tempFile.readFloat32(off+12)
pz = tempFile.readFloat32(off+20)
}
console.log(px,py,pz)
// fill closest first
data.sort(function(a,b){
aDist = dist(px,py,pz,a.L);
bDist = dist(px,py,pz,b.L);
return aDist - bDist
})
var count = 0;
for (var i = 0; i<data.length; i++){
if(mapPinCount >= maxMapPins){
break;
}
var hash = data[i].H;
var offset=SavegameEditor._searchHash(hash);
if(offset){
addMapPin(icon, data[i].L)
count++;
mapPinCount++;
}
}
setValue('number-map-pins', mapPinCount);
return count;
}
function addMapPin(icon, location){
// add pin to next availible location.
iterateMapPins(function(val,offset){
if (val == 0xffffffff){
tempFile.writeInt(offset, icon)
return false
}
return true;
})
var i = 0;
var added = false;
iterateMapPinLocations(function(val, offset){
if (i%3 != 0){
i++
return true;
}
i++
if (val == -100000){
added = true;
tempFile.writeFloat32(offset,location[0])
tempFile.writeFloat32(offset+8,location[1])
tempFile.writeFloat32(offset+16,location[2])
return false;
}
return true;
})
}
function addKoroksToMap(){
var n = addToMap(BOTW_Data.KOROKS, SavegameEditor.Constants.ICON_TYPES.LEAF);
MarcDialogs.alert(n+' missing seeds added to map');
}
/* MarcTooltips.js v20170518 - Marc Robledo 2014-2017 - http://www.marcrobledo.com/license */
var MarcTooltips=function(){return{add:function(a,b,c){var d=document.createElement("div");d.className="tooltip",d.style.position="absolute",d.style.zIndex="9000",d.style.top="0",d.style.left="0",d.innerHTML=b,document.body.appendChild(d);var e="down",f="center";c&&c.position&&/^(up|down|left|right)$/i.test(c.position)&&(e=c.position.toLowerCase()),c&&c.align&&/^(top|bottom|left|right)$/i.test(c.align)&&(("up"!==e&&"down"!==e||"left"!==c.align&&"right"!==c.align)&&("left"!==e&&"right"!==e||"top"!==c.align&&"bottom"!==c.align)||(f=c.align.toLowerCase()));var h=document.createElement("div");h.className="arrow",d.className+=" position-"+e+" align-"+f,d.className+="left"===e||"right"===e?" position-horizontal":" position-vertical",d.appendChild(h);var i=function(){var a=document.documentElement,b=(window.pageXOffset||a.scrollLeft)-(a.clientLeft||0),c=(window.pageYOffset||a.scrollTop)-(a.clientTop||0),g=this.getBoundingClientRect(),h=d.getBoundingClientRect();d.style.top="up"===e?parseInt(g.top+c-h.height)+"px":"down"===e?parseInt(g.top+c+g.height)+"px":"top"===f?parseInt(g.top+c)+"px":"bottom"===f?parseInt(g.top+c-(h.height-g.height))+"px":parseInt(g.top+c-parseInt((h.height-g.height)/2))+"px",d.style.left="up"===e||"down"===e?"left"===f?parseInt(g.left+b)+"px":"right"===f?parseInt(g.left+b-(h.width-g.width))+"px":parseInt(g.left+b-parseInt((h.width-g.width)/2))+"px":"left"===e?parseInt(g.left+b-h.width)+"px":parseInt(g.left+b+g.width)+"px",d.className+=" visible"},j=function(){d.className=d.className.replace(" visible","")};"string"==typeof a&&(a=[a]);for(var k=0;k<a.length;k++)if("string"==typeof a[k])if(/^#[0-9a-zA-Z_\-]+$/.test(a[k])){var l=document.getElementById(a[k].replace("#",""));l.addEventListener("mouseover",i,!1),l.addEventListener("mouseout",j,!1)}else for(var m=document.querySelectorAll(a[k]),n=0;n<m.length;n++)m[n].addEventListener("mouseover",i,!1),m[n].addEventListener("mouseout",j,!1);else a[k].addEventListener("mouseover",i,!1),a[k].addEventListener("mouseout",j,!1)}}}();