mirror of
https://github.com/marcrobledo/savegame-editors.git
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Merge branch 'master' of https://github.com/marcrobledo/savegame-editors
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commit
4fceb9a459
@ -107,6 +107,9 @@ h6 a:hover{
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<div class="four columns game"></div>
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<div class="four columns game"></div>
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</div>
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<div class="row">
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<a class="four columns game" href="zelda-botw-master/"><img src="thumb.png" id="thumb-zelda-botw-master" /><div>The legend of Zelda: Breath of the wild (Master editor)</div></a>
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</div>
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<hr/>
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<div id="footer">
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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#v20170705
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#v20170707
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#CACHE:
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index.html
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zelda-botw-master.css
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Binary file not shown.
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 66 KiB |
@ -1,5 +1,5 @@
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/*
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The legend of Zelda: Breath of the wild - Master editor v20170705
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The legend of Zelda: Breath of the wild - Master editor v20170707
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by Marc Robledo 2017
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*/
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var currentEditingItem=0;
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@ -7,7 +7,7 @@ var currentEditingItem=0;
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SavegameEditor={
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Name:'The legend of Zelda: Breath of the wild (Master editor)',
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Filename:'game_data.sav',
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Version:20170705,
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Version:20170707,
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/* Constants */
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@ -55,7 +55,14 @@ SavegameEditor={
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tempFile.littleEndian=false;
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for(var i=0; i<this.Constants.FILESIZE.length; i++){
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if(tempFile.fileSize===this.Constants.FILESIZE[i] && tempFile.readInt(0)===this.Constants.HEADER[i] && tempFile.readInt(4)===0xffffffff){
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setValue('version', 'v1.'+i+'.x');
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setValue('version', 'v1.'+i+'.x (Wii U)');
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return true;
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}
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}
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tempFile.littleEndian=true;
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for(var i=0; i<this.Constants.FILESIZE.length; i++){
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if(tempFile.fileSize===this.Constants.FILESIZE[i] && tempFile.readInt(0)===this.Constants.HEADER[i] && tempFile.readInt(4)===0xffffffff){
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setValue('version', 'v1.'+i+'.x (Switch)');
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return true;
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}
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}
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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#v20170701
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#v20170707
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#CACHE:
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index.html
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zelda-botw.css
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
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/*
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The legend of Zelda: Breath of the wild v20170630
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The legend of Zelda: Breath of the wild v20170707
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by Marc Robledo 2017
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*/
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var currentEditingItem=0;
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@ -7,8 +7,7 @@ var currentEditingItem=0;
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SavegameEditor={
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Name:'The legend of Zelda: Breath of the wild',
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Filename:'game_data.sav',
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Version:20170630,
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Version:20170707,
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/* Constants */
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Constants:{
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@ -308,10 +307,20 @@ SavegameEditor={
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for(var i=0; i<this.Constants.FILESIZE.length; i++){
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if(tempFile.fileSize===this.Constants.FILESIZE[i] && tempFile.readInt(0)===this.Constants.HEADER[i] && tempFile.readInt(4)===0xffffffff){
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this._getOffsets(i);
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setValue('version', 'v1.'+i+'.x');
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setValue('version', 'v1.'+i+'.x (Wii U)');
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return true;
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}
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}
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tempFile.littleEndian=true;
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for(var i=0; i<this.Constants.FILESIZE.length; i++){
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if(tempFile.fileSize===this.Constants.FILESIZE[i] && tempFile.readInt(0)===this.Constants.HEADER[i] && tempFile.readInt(4)===0xffffffff){
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this._getOffsets(i);
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setValue('version', 'v1.'+i+'.x (Switch)');
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return true;
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}
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}
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return false
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},
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@ -353,7 +362,6 @@ SavegameEditor={
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/* load function */
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load:function(){
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tempFile.littleEndian=false;
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tempFile.fileName='game_data.sav';
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