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synced 2025-05-04 08:25:15 +00:00
Added scale score calculation and display when loading a savefile
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@ -38,6 +38,13 @@
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</div>
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</div>
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<div id="toolbar" class="hidden padding-vertical">
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<div id="extra-info" class="row wrapper padding-bottom">
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<div class="six columns text-left">Scale Score: <span id='scale-score'></span>
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<a target='_blank' href="https://www.reddit.com/r/Breath_of_the_Wild/comments/8fchiq/about_difficulty_scaling_for_enemies_and_weapons/">
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?
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</a>
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</div>
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</div>
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<div class="row wrapper">
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<div class="twelve columns text-center">
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<span class="clickable" onclick="SavegameEditor.changeEndianess()" id="span-version"></span> |
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@ -62,6 +62,7 @@ tr:hover{background-color:#250e0e}
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.text-center{text-align:center}
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.text-justify{text-align:justify}
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.padding-vertical{padding:20px 0}
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.padding-bottom{padding:0px 0px 20px 0}
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.round{border-radius:3px}
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/* colors */
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.bg-light-gray{background-color:rgba(216,216,216,.99)}
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@ -37,7 +37,60 @@ SavegameEditor={
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Hashes:[],
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EnemyPoints:{
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Defeated_Enemy_Wizzrobe_Electric_Num: 5.0,
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Defeated_Enemy_Wizzrobe_Fire_Num: 5.0,
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Defeated_Enemy_Wizzrobe_Ice_Num: 5.0,
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Defeated_Enemy_Guardian_A_Fixed_Moss_Num: 12.0,
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Defeated_Enemy_Golem_Junior_Num: 15.0,
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Defeated_Enemy_Giant_Junior_Num: 15.0,
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Defeated_Enemy_Assassin_Middle_Num: 15.0,
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Defeated_Enemy_Bokoblin_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Ice_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Fire_Senior_Num: 15.0,
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Defeated_Enemy_Wizzrobe_Electric_Senior_Num: 15.0,
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Defeated_RemainsFire_Drone_A_01_Num: 15.0,
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Defeated_Enemy_Moriblin_Senior_Num: 18.0,
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Defeated_Enemy_Guardian_Mini_Middle_Num: 20.0,
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Defeated_Enemy_Lizalfos_Electric_Num: 20.0,
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Defeated_Enemy_Lizalfos_Ice_Num: 20.0,
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Defeated_Enemy_Lizalfos_Senior_Num: 20.0,
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Defeated_Enemy_Lizalfos_Fire_Num: 20.0,
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Defeated_Enemy_Bokoblin_Gold_Num: 25.0,
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Defeated_Enemy_Giant_Bone_Num: 25.0,
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Defeated_Enemy_Bokoblin_Dark_Num: 25.0,
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Defeated_Enemy_Golem_Middle_Num: 25.0,
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Defeated_Enemy_Giant_Middle_Num: 25.0,
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Defeated_Enemy_Golem_Senior_Num: 30.0,
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Defeated_Enemy_Golem_Fire_Num: 35.0,
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Defeated_Enemy_Moriblin_Gold_Num: 35.0,
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Defeated_Enemy_Guardian_Mini_Senior_Num: 35.0,
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Defeated_Enemy_Guardian_B_Num: 35.0,
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Defeated_Enemy_Golem_Ice_Num: 35.0,
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Defeated_Enemy_Moriblin_Dark_Num: 35.0,
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Defeated_Enemy_Golem_Fire_R_Num: 35.0,
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Defeated_Enemy_Giant_Senior_Num: 35.0,
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Defeated_Enemy_Lizalfos_Dark_Num: 40.0,
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Defeated_Enemy_Lizalfos_Gold_Num: 40.0,
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Defeated_Enemy_SandwormR_Num: 50.0,
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Defeated_Enemy_Guardian_A_Num: 50.0,
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Defeated_Enemy_Guardian_C_Num: 50.0,
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Defeated_Enemy_Sandworm_Num: 50.0,
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Defeated_Enemy_Lynel_Junior_Num: 50.0,
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Defeated_Enemy_Lynel_Middle_Num: 60.0,
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Defeated_Enemy_Lynel_Senior_Num: 80.0,
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Defeated_Enemy_Assassin_Senior_Num: 100.0,
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Defeated_Enemy_Lynel_Gold_Num: 120.0,
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Defeated_Enemy_Lynel_Dark_Num: 120.0,
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Defeated_Enemy_SiteBoss_Lsword_Num: 300.0,
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Defeated_Enemy_SiteBoss_Spear_Num: 300.0,
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Defeated_Enemy_SiteBoss_Sword_Num: 300.0,
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Defeated_Enemy_SiteBoss_Bow_Num: 300.0,
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Defeated_Priest_Boss_Normal_Num: 500.0,
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Defeated_Enemy_GanonBeast_Num: 800.0
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},
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ScaleScore:0,
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/* private functions */
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_toHexInt:function(i){var s=i.toString(16);while(s.length<8)s='0'+s;return '0x'+s},
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@ -129,6 +182,37 @@ SavegameEditor={
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option.innerHTML=this.HashFilters[i][0];
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document.getElementById('select-filters').appendChild(option);
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}
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var findHashesIn = {};
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for(var hash in HASHES){
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if(/Defeated.+Num/.test(HASHES[hash][1])){
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findHashesIn[hash]=true;
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}
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}
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var scaleScore = 0
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var previousHashValue=0;
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for(var i=0x0c; i<tempFile.fileSize-4; i+=8){
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var hashValue=tempFile.readU32(i);
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if(hashValue===previousHashValue)
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continue;
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previousHashValue=hashValue;
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if(findHashesIn[hashValue]){
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hashtype = HASHES[hashValue][0]
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hashid = HASHES[hashValue][1]
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hashoffset = i
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if (hashtype === S32 && hashid in this.EnemyPoints){
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defeated = parseInt(tempFile.readU32(hashoffset+4))
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enepoints = parseInt(this.EnemyPoints[hashid])
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scaleScore += enepoints*defeated
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}
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}
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}
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this.ScaleScore = scaleScore
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get('scale-score').appendChild( document.createTextNode(this.ScaleScore) );
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},
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@ -195,7 +279,6 @@ SavegameEditor={
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var placeholder=document.createElement('tbody');
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for(var i=0; i<this.Hashes.length; i++){
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var hash=this.Hashes[i];
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if(hash.type){
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createHashInput(placeholder, hash.id, hash.type, hash.offset)
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}else{
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@ -203,7 +286,6 @@ SavegameEditor={
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}
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}
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get('table').appendChild(placeholder);
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},
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/* load function */
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