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Merge pull request #446 from magiczocker10/patch-1

[Picross 3D Round 2] Add more options
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Marc Robledo 2024-08-15 09:44:34 +02:00 committed by GitHub
commit 2dcf671ed6
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4 changed files with 1980 additions and 26 deletions

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@ -27,15 +27,15 @@
<div id="header">
<div id="header-top">
<div class="row wrapper">
<h1 class="six columns text-left"><img src="favicon.png" /> Savegame Editor <small>for Picross 3D: Round 2</small></h1>
<div class="six columns header-buttons text-right">
<h1 class="columns c6 text-left"><img src="favicon.png" /> Savegame Editor <small>for Picross 3D: Round 2</small></h1>
<div class="columns c6 header-buttons text-right">
by <a href="/">Marc Robledo</a>
<i class="icon github"></i> <a href="https://github.com/marcrobledo/savegame-editors/tree/master/picross-3d-round-2" target="_blank">See on GitHub</a>
<i class="icon heart"></i> <a href="https://www.paypal.me/marcrobledo/5" target="_blank" rel="nofollow">Donate</a>
</div>
</div>
<div class="hidden row wrapper" id="toolbar">
<div class="twelve columns text-center">
<div class="columns c12 text-center">
<button class="close" onclick="closeFile()"><i class="icon close"></i> Close file</button>
<button class="colored" onclick="saveChanges()"><i class="icon accept"></i> Save changes</button>
</div>
@ -46,11 +46,73 @@
<!-- THE EDITOR -->
<div id="the-editor" class="wrapper hidden">
<!-- AMIIBO -->
<h3 class="orange">Amiibo puzzles</h3>
<!-- Settings -->
<h3 class="orange">Settings</h3>
<div class="container">
You have unlocked <span id="span-amiibocount"></span><small>/9</small> amiibo puzzles.
<button onclick="SavegameEditor.unlockAmiiboPuzzles()">Unlock missing amiibo puzzles</button>
<div class="row">
<div class="columns c5">Name</div><div class="columns c5" id="container-profile-name"></div>
<div class="columns c5">Background</div><div class="columns c5" id="container-background"></div>
<div class="columns c5">BGM</div><div class="columns c5" id="container-bgm-music"></div>
<div class="columns c5">Difficulty</div><div class="columns c5" id="container-difficulty"></div>
<div class="columns c5">Help</div><div class="columns c5" id="container-help"></div>
<div class="columns c5">Bomb</div><div class="columns c5" id="container-bomb"></div>
</div>
</div>
<h3 class="orange">Controls - Cross</h3>
<div class="container">
<div class="row">
<div class="columns c5">Up / Y</div><div class="columns c5" id="container-cross-up"></div>
<div class="columns c5">Left / A</div><div class="columns c5" id="container-cross-left"></div>
<div class="columns c5">Right / X</div><div class="columns c5" id="container-cross-right"></div>
<div class="columns c5">Bottom / B</div><div class="columns c5" id="container-cross-bottom"></div>
<div class="columns c5">L / R</div><div class="columns c5" id="container-cross-lr"></div>
</div>
</div>
<h3 class="orange">Controls - Circle</h3>
<div class="container">
<div class="row">
<div class="columns c5">Up</div><div class="columns c5" id="container-circle-up"></div>
<div class="columns c5">Left</div><div class="columns c5" id="container-circle-left"></div>
<div class="columns c5">Right</div><div class="columns c5" id="container-circle-right"></div>
<div class="columns c5">Bottom left</div><div class="columns c5" id="container-circle-bottom-left"></div>
<div class="columns c5">Bottom right</div><div class="columns c5" id="container-circle-bottom-right"></div>
</div>
</div>
<!-- Levels -->
<h3 class="orange">Levels</h3>
<div class="container">
<div class="row" id="row-levels">
<div class="columns c1">ID</div>
<div class="columns c2">Name</div>
<div class="columns c2">Status</div>
<div class="columns c2">Difficulty</div>
<div class="columns c1">Mistakes</div>
<div class="columns c2">Time</div>
<div class="columns c2">Points</div>
</div>
</div>
<!-- Tutorials -->
<h3 class="orange">Tutorials</h3>
<div class="container">
<div class="row" id="row-tutorials">
<div class="columns c1">ID</div>
<div class="columns c4">Name</div>
<div class="columns c4">Status</div>
<div class="columns c3">Difficulty</div>
</div>
</div>
<!-- Skills -->
<h3 class="orange">Skills</h3>
<div class="container">
<div class="row" id="row-skills">
<div class="columns c1">ID</div>
<div class="columns c4">Name</div>
<div class="columns c4">Status</div>
<div class="columns c3">Difficulty</div>
</div>
</div>
</div>

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@ -2,44 +2,354 @@
Picross 3D round 2 for HTML5 Save Editor v20160704
by Marc Robledo 2016
*/
var puzzles = [];
var tutorials = [];
var skills = [];
var reg = /\d+/;
SavegameEditor={
Name:'Picross 3D: round 2',
Filename:'SAVEDATA',
AmiiboOffset:0x1a4c,
unlockAmiiboPuzzles:function(){
for(var i=0; i<9; i++){
var offset=this.AmiiboOffset+i*16;
var b=tempFile.readU8(offset);
if(!(b & 0x09)){
tempFile.writeU8(offset, b+0x09);
}
/* Constants */
Constants:{
BACKGROUND_OFFSET:0x2232,
BACKGROUND:[
{value:0, name:'Argyle'},
{value:1, name:'Clovers'},
{value:2, name:'Flowers'},
{value:3, name:'Nightshade'},
{value:4, name:'Polka Dots'},
{value:5, name:'Rainbow Board'},
{value:6, name:'Vibrant Blooms'},
{value:7, name:'Petit Fours'},
{value:8, name:'Hearts & Diamonds'},
{value:9, name:'Delightful Dots'},
{value:10, name:'Lace'},
{value:11, name:'Tiny Blooms'},
{value:12, name:'Craft Paper'},
{value:13, name:'Little Ducks'},
{value:14, name:'Blocks'},
{value:15, name:'Tartan'},
{value:16, name:'Techno'},
{value:17, name:'Special Puzzle'},
{value:18, name:'Time Challenge'},
{value:19, name:'One Chance'},
{value:20, name:'Tutorial'},
{value:254, name:'Random'},
{value:255, name:'Default'}
],
CONTROLS:[
{value:0, name:'Hammer'},
{value:1, name:'Blue Paint'},
{value:2, name:'Orange Paint'},
{value:3, name:'Orange Pencil'},
{value:4, name:'Blue Pencil'}
],
CONTROLS_CIRCLE_OFFSET:0x223E,
CONTROLS_CROSS_OFFSET:0x2234,
CONTROLS_CROSS_ABXY_OFFSET:0x2238,
CONTROLS_LR_OFFSET:0x223C,
DIFFICULTIES:[
{value: 0, name: 'Easy'},
{value: 1, name: 'Medium'},
{value: 4, name: 'Hard'}
],
DIFFICULTY_OFFSET:0x2230,
PROFILES:[
{value:1, name:'Membership Card 1', offset: 0x0C}, // 12
{value:2, name:'Membership Card 2', offset: 0x3B84}, // 15236
{value:3, name:'Membership Card 3', offset: 0x76FC}, // 30460
],
BGM_MUSIC_OFFSET:0x2243,
BGM_MUSIC:[
{value:0, name:'Café'},
{value:1, name:'Jazz'},
{value:2, name:'Latin'},
{value:3, name:'March'},
{value:4, name:'Mystery'},
{value:5, name:'Joy'},
{value:6, name:'Fantasy'},
{value:7, name:'Daydream'},
{value:8, name:'Lively Forest'},
{value:9, name:'Peaceful Beach'},
{value:10, name:'Busy Café'},
{value:11, name:'Tutorial'},
{value:12, name:'Challenge'},
{value:254, name:'Random'},
{value:255, name:'Default'}
],
LEVEL_STATUS:[
{value:8, name:'Locked'},
{value:9, name:'Unlocked'},
{value:13, name:'Solved'},
{value:29, name:'Solved (Read)'}
]
},
_getProfileOffset:function(){
return this.Constants.PROFILES[Number(getValue('profile-selector')) - 1].offset;
},
_write_background:function(){
tempFile.writeU8(
this._getProfileOffset()+this.Constants.BACKGROUND_MUSIC_OFFSET,
getValue('background')
);
},
_write_controls_circle:function(){
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CIRCLE_OFFSET,
getValue('circle-up')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CIRCLE_OFFSET+3,
getValue('circle-left')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CIRCLE_OFFSET+4,
getValue('circle-right')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CIRCLE_OFFSET+1,
getValue('circle-bottom-left')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CIRCLE_OFFSET+2,
getValue('circle-bottom-right')
);
},
_write_controls_cross:function(){
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_OFFSET,
getValue('cross-up')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_OFFSET+1,
getValue('cross-down')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_OFFSET+2,
getValue('cross-left')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_OFFSET+3,
getValue('cross-right')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_LR_OFFSET,
getValue('cross-lr')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_LR_OFFSET+1,
getValue('cross-lr')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_ABXY_OFFSET+2,
getValue('cross-up')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_ABXY_OFFSET+3,
getValue('cross-left')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_ABXY_OFFSET,
getValue('cross-right')
);
tempFile.writeU8(
this._getProfileOffset()+this.Constants.CONTROLS_CROSS_ABXY_OFFSET+1,
getValue('cross-bottom')
);
},
_write_difficulty:function(){
tempFile.writeU8(
this._getProfileOffset()+this.Constants.DIFFICULTY_OFFSET,
getValue('difficulty')
);
},
_write_bgm_music:function(){
tempFile.writeU8(
this._getProfileOffset()+this.Constants.SFX_OFFSET(),
getValue('bgm-music')
);
},
_update_list_values:function(){
var profileStartOffset = SavegameEditor._getProfileOffset();
var entry;
for (entry of puzzles) {
setValue('levels_' + entry[0] + '_status', tempFile.readU8(profileStartOffset + entry[2]));
setValue('levels_' + entry[0] + '_difficulty', tempFile.readU8(profileStartOffset + entry[2]+7));
setValue('levels_' + entry[0] + '_errors', tempFile.readU8(profileStartOffset + entry[2] + 8));
setValue('levels_' + entry[0] + '_time', tempFile.readU16(profileStartOffset + entry[2] + 12));
setValue('levels_' + entry[0] + '_points', tempFile.readU16(profileStartOffset + entry[2] + 4));
}
setValue('amiibocount', 9);
for (entry of tutorials) {
setValue('tutorials_' + entry[0] + '_status', tempFile.readU8(profileStartOffset + entry[2]));
setValue('tutorials_' + entry[0] + '_difficulty', tempFile.readU8(profileStartOffset + entry[2]+7));
}
for (entry of skills) {
setValue('skills_' + entry[0] + '_status', tempFile.readU8(profileStartOffset + entry[2]));
setValue('skills_' + entry[0] + '_difficulty', tempFile.readU8(profileStartOffset + entry[2]+7));
}
},
_write_level_errors:function(e){
var index = Number((e.target.id).match(reg)[0]);
var offset = SavegameEditor._getProfileOffset()+0x220+index*16+8;
tempFile.writeU8(
offset,
getValue(e.target.id)
);
},
_write_level_time:function(e){
var index = Number((e.target.id).match(reg)[0]);
var offset = SavegameEditor._getProfileOffset()+0x220+index*16+12;
tempFile.writeU16(
offset,
getValue(e.target.id)
);
},
_write_level_points:function(e){
var index = Number((e.target.id).match(reg)[0]);
var offset = SavegameEditor._getProfileOffset()+0x220+index*16+4;
tempFile.writeU16(
offset,
getValue(e.target.id)
);
},
_write_level_status:function(e){
console.log(e);
console.log(e.target);
var index = Number((e.target.id).match(reg)[0]);
var offset = SavegameEditor._getProfileOffset()+0x220+index*16;
tempFile.writeU8(
offset,
getValue(e.target.id)
);
},
_write_level_difficulty:function(){
var index = Number((e.target.id).match(reg)[0]);
var offset = SavegameEditor._getProfileOffset()+0x220+index*16+7;
tempFile.writeU8(
offset,
getValue(e.target.id)
);
},
_load_profile:function(){
var profileStartOffset = SavegameEditor._getProfileOffset();
setValue('background', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BACKGROUND_OFFSET));
setValue('bgm-music', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.BGM_MUSIC_OFFSET));
setValue('difficulty', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.DIFFICULTY_OFFSET));
setValue('cross-up', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CROSS_OFFSET));
setValue('cross-left', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CROSS_OFFSET+2));
setValue('cross-right', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CROSS_OFFSET+3));
setValue('cross-bottom', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CROSS_OFFSET+1));
setValue('cross-lr', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_LR_OFFSET));
setValue('circle-up', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CIRCLE_OFFSET));
setValue('circle-left', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CIRCLE_OFFSET+3));
setValue('circle-right', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CIRCLE_OFFSET+4));
setValue('circle-bottom-left', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CIRCLE_OFFSET+1));
setValue('circle-bottom-right', tempFile.readU8(profileStartOffset + SavegameEditor.Constants.CONTROLS_CIRCLE_OFFSET+2));
setValue('profile-name', tempFile.readU16String(profileStartOffset, 10));
var tmp = tempFile.readU8(profileStartOffset + 0x2231);
setValue('checkbox-help', tmp > 1 ? 'checked' : '');
setValue('checkbox-bomb', (tmp+1)%2===0 > 1 ? 'checked' : '');
SavegameEditor._update_list_values();
},
/* check if savegame is valid */
checkValidSavegame:function(){
return (tempFile.fileSize==45688)
return (tempFile.fileSize==45688);
},
preload:function() {
get('container-profile-name').appendChild(input('profile-name', 10));
get('input-profile-name').addEventListener('change', function(){
tempFile.writeU16String(
this._getProfileOffset(),
10,
getValue('profile-name')
);
});
get('container-background').appendChild(select('background', SavegameEditor.Constants.BACKGROUND, SavegameEditor._write_background));
get('container-bomb').appendChild(checkbox('checkbox-bomb'));
get('container-difficulty').appendChild(select('difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_difficulty));
get('container-help').appendChild(checkbox('checkbox-help'));
get('container-bgm-music').appendChild(select('bgm-music', SavegameEditor.Constants.BGM_MUSIC, SavegameEditor._write_bgm_music));
get('container-cross-up').appendChild(select('cross-up', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_cross));
get('container-cross-left').appendChild(select('cross-left', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_cross));
get('container-cross-right').appendChild(select('cross-right', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_cross));
get('container-cross-bottom').appendChild(select('cross-bottom', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_cross));
get('container-cross-lr').appendChild(select('cross-lr', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_cross));
get('container-circle-up').appendChild(select('circle-up', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_circle));
get('container-circle-left').appendChild(select('circle-left', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_circle));
get('container-circle-right').appendChild(select('circle-right', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_circle));
get('container-circle-bottom-left').appendChild(select('circle-bottom-left', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_circle));
get('container-circle-bottom-right').appendChild(select('circle-bottom-right', SavegameEditor.Constants.CONTROLS, SavegameEditor._write_controls_circle));
},
/* load function */
load:function(){
tempFile.fileName='SAVEDATA';
tempFile.littleEndian=true;
fetch('/savegame-editors/picross-3d-round-2/puzzles.json')
.then(function(response) {
return response.json();
}).then(function(data) {
var counter = 0;
var rt = get('row-tutorials');
var rl = get('row-levels');
var rs = get('row-skills');
for (var entry of data) {
if (entry.ID.startsWith('No.')) {
puzzles.push([counter, entry, 0x220 + counter * 16]);
rl.append(
col(1, span(entry.ID)),
col(2, span(entry.NAME)),
col(2, select('levels_'+counter+'_status', SavegameEditor.Constants.LEVEL_STATUS, SavegameEditor._write_level_status)),
col(2, select('levels_'+counter+'_difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_level_difficulty)),
col(1, inputNumber('levels_'+counter+'_errors', 0, 255, 0)),
col(2, inputNumber('levels_'+counter+'_time', 0, 65535, 0)),
col(2, inputNumber('levels_'+counter+'_points', 0, 255, 0))
);
getField('number-levels_'+counter+'_errors').addEventListener('change', SavegameEditor._write_level_errors);
getField('number-levels_'+counter+'_time').addEventListener('change', SavegameEditor._write_level_time);
getField('number-levels_'+counter+'_points').addEventListener('change', SavegameEditor._write_level_points);
} else if (entry.ID.startsWith('Tutorial')) {
tutorials.push([counter, entry, 0x220 + counter * 16]);
rt.append(
col(1, span(entry.ID)),
col(4, span(entry.NAME)),
col(4, select('tutorials_'+counter+'_status', SavegameEditor.Constants.LEVEL_STATUS, SavegameEditor._write_level_status)),
col(3, select('tutorials_'+counter+'_difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_level_difficulty))
);
} else if (entry.ID.startsWith('Skill')) {
skills.push([counter, entry, 0x220 + counter * 16]);
rs.append(
col(1, span(entry.ID)),
col(4, span(entry.NAME)),
col(4, select('skills_'+counter+'_status', SavegameEditor.Constants.LEVEL_STATUS, SavegameEditor._write_level_status)),
col(3, select('skills_'+counter+'_difficulty', SavegameEditor.Constants.DIFFICULTIES, SavegameEditor._write_level_difficulty))
);
}
counter++;
}
SavegameEditor._update_list_values();
}).catch(function(error) {
console.log('[Picross Save Editor]', error);
});
var unlockedAmiibos=0;
for(var i=0; i<9; i++){
if(tempFile.readU8(this.AmiiboOffset+i*16) & 0x09){
unlockedAmiibos++;
}
}
setValue('amiibocount', unlockedAmiibos);
get('toolbar').children[0].appendChild(select('profile-selector', this.Constants.PROFILES, this._load_profile));
this._load_profile();
},
/* save function */
save:function(){
}
}
};

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