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https://github.com/marcrobledo/savegame-editors.git
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fixed zelda botw not saving materials
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4225053151
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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#v20170522b
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#v20170523a
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#CACHE:
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index.html
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zelda-botw.css
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@ -2,19 +2,12 @@
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The legend of Zelda: Breath of the wild v20170521
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by Marc Robledo 2017
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*/
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/*
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TO-DO LIST:
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* name editor?
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* character position editor?
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*/
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var currentEditingItem=0;
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SavegameEditor={
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Name:'The legend of Zelda: Breath of the wild',
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Filename:'game_data.sav',
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Version:20170521,
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Version:20170522,
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/* Constants */
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@ -41,9 +34,6 @@ SavegameEditor={
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FLAGSV_BOW: [0x1e3fd294, 0x00a8e0, 0x00a940, 0x00a940],
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FLAGS_SHIELD: [0xc5238d2b, 0x0b5810, 0x0b58e8, 0x0b58c8],
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FLAGSV_SHIELD: [0x69f17e8a, 0x063218, 0x0632c8, 0x0632b0],
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//PORCH_WEAPONS: [0x8c270c56, 0x0767e8, 0x076898, 0x076880],
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//PORCH_BOWS: [0xe7ce4453, 0x0c6e84, 0x0c6f50, 0x0c6f28],
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//PORCH_SHIELDS: [0x2fc0d2ab, 0x03be98, 0x03bf40, 0x03bf40],
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HORSE_SADDLES: [0x333aa6e5, 0x03d0e8, 0x03d190, 0x03d190],
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HORSE_REINS: [0x6150c6be, 0x060508, 0x0605b8, 0x0605a0],
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@ -459,7 +449,7 @@ SavegameEditor={
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/* ITEMS */
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for(var i=0; i<this.Constants.MAX_ITEMS; i++){
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if(document.getElementById('number-item'+i))
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if(document.getElementById('number-item'+i) || document.getElementById('select-item'+i))
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tempFile.writeInt(this._getItemQuantityOffset(i), getValue('item'+i));
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else
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break;
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