From e33dc6f0969d5c4f7e2945ac43ab1d3f00806f79 Mon Sep 17 00:00:00 2001 From: LotP <22-lotp@users.noreply.git.ryujinx.app> Date: Tue, 22 Apr 2025 20:06:15 -0500 Subject: [PATCH] fix all mods always active See merge request ryubing/ryujinx!22 --- src/Ryujinx.HLE/HOS/ModLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs index b2ac6a4be..2e8798009 100644 --- a/src/Ryujinx.HLE/HOS/ModLoader.cs +++ b/src/Ryujinx.HLE/HOS/ModLoader.cs @@ -171,7 +171,7 @@ namespace Ryujinx.HLE.HOS if (StrEquals(RomfsDir, modDir.Name)) { - Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Equals(x.Path)); + Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path)); bool enabled = modData?.Enabled ?? true; mods.RomfsDirs.Add(mod = new Mod(dir.Name, modDir, enabled)); @@ -179,7 +179,7 @@ namespace Ryujinx.HLE.HOS } else if (StrEquals(ExefsDir, modDir.Name)) { - Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Equals(x.Path)); + Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path)); bool enabled = modData?.Enabled ?? true; mods.ExefsDirs.Add(mod = new Mod(dir.Name, modDir, enabled));