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UI: Print LED setting failed on Debug

This commit is contained in:
Evan Husted 2025-02-20 19:29:18 -06:00
parent d0ac83b493
commit c47448628c

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@ -111,7 +111,7 @@ namespace Ryujinx.Input.SDL2
byte blue = packedRgb > 0 ? (byte)(packedRgb % 256) : (byte)0;
if (SDL_GameControllerSetLED(_gamepadHandle, red, green, blue) != 0)
Logger.Error?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting.");
Logger.Debug?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting.");
}
private GamepadFeaturesFlag GetFeaturesFlag()