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misc: chore: Simplify ReleaseChannels creation
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95fdc0ca24
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@ -49,23 +49,22 @@ namespace Ryujinx.Common
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public static async Task<ReleaseChannels> GetReleaseChannelsAsync(HttpClient httpClient)
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{
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ReleaseChannelPair releaseChannelPair = JsonHelper.Deserialize(await httpClient.GetStringAsync("https://ryujinx.app/api/release-channels"), ReleaseChannelPairContext.Default.ReleaseChannelPair);
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return ReleaseChannels.Create(releaseChannelPair);
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return new ReleaseChannels(releaseChannelPair);
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}
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}
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public struct ReleaseChannels
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public readonly struct ReleaseChannels
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{
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internal static ReleaseChannels Create(ReleaseChannelPair channelPair) =>
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new()
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{
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Stable = new Channel(channelPair.Stable),
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Canary = new Channel(channelPair.Canary)
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};
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internal ReleaseChannels(ReleaseChannelPair channelPair)
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{
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Stable = new Channel(channelPair.Stable);
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Canary = new Channel(channelPair.Canary);
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}
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public Channel Stable { get; init; }
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public Channel Canary { get; init; }
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public readonly Channel Stable;
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public readonly Channel Canary;
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public struct Channel
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public readonly struct Channel
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{
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public Channel(string raw)
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{
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@ -74,8 +73,8 @@ namespace Ryujinx.Common
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Repo = parts[1];
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}
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public string Owner;
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public string Repo;
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public readonly string Owner;
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public readonly string Repo;
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public override string ToString() => $"{Owner}/{Repo}";
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