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41 lines
1.3 KiB
Objective-C

//
// GCDualSenseGamepad.h
// GameController
//
// Copyright © 2020 Apple Inc. All rights reserved.
//
#import <GameController/GCExtendedGamepad.h>
#import <GameController/GCDualSenseAdaptiveTrigger.h>
NS_ASSUME_NONNULL_BEGIN
/**
The GCDualSenseGamepad profile represents any supported DualSense controller.
@see GCExtendedGamepad
@see GCMotion
*/
API_AVAILABLE(macos(11.3), ios(14.5), tvos(14.5))
@interface GCDualSenseGamepad : GCExtendedGamepad
/**
DualSense controllers have a touchpad with a button and two-finger tracking.
*/
@property (nonatomic, readonly) GCControllerButtonInput *touchpadButton;
@property (nonatomic, readonly) GCControllerDirectionPad *touchpadPrimary;
@property (nonatomic, readonly) GCControllerDirectionPad *touchpadSecondary;
/**
Triggers are required to be analog inputs. Common uses would be acceleration and decelleration in a driving game for example.
The DualSense has adaptive triggers, allowing you to specify a dynamic resistance force that is applied when pulling the trigger. This can,
for example, be used to emulate the feeling of pulling back a bow string, firing a weapon, or pulling a lever.
*/
@property (nonatomic, readonly) GCDualSenseAdaptiveTrigger *leftTrigger;
@property (nonatomic, readonly) GCDualSenseAdaptiveTrigger *rightTrigger;
@end
NS_ASSUME_NONNULL_END