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41 lines
1.3 KiB
Objective-C
41 lines
1.3 KiB
Objective-C
//
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// GCDualSenseGamepad.h
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// GameController
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//
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// Copyright © 2020 Apple Inc. All rights reserved.
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//
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#import <GameController/GCExtendedGamepad.h>
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#import <GameController/GCDualSenseAdaptiveTrigger.h>
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NS_ASSUME_NONNULL_BEGIN
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/**
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The GCDualSenseGamepad profile represents any supported DualSense controller.
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@see GCExtendedGamepad
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@see GCMotion
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*/
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API_AVAILABLE(macos(11.3), ios(14.5), tvos(14.5))
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@interface GCDualSenseGamepad : GCExtendedGamepad
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/**
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DualSense controllers have a touchpad with a button and two-finger tracking.
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*/
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@property (nonatomic, readonly) GCControllerButtonInput *touchpadButton;
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@property (nonatomic, readonly) GCControllerDirectionPad *touchpadPrimary;
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@property (nonatomic, readonly) GCControllerDirectionPad *touchpadSecondary;
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/**
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Triggers are required to be analog inputs. Common uses would be acceleration and decelleration in a driving game for example.
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The DualSense has adaptive triggers, allowing you to specify a dynamic resistance force that is applied when pulling the trigger. This can,
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for example, be used to emulate the feeling of pulling back a bow string, firing a weapon, or pulling a lever.
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*/
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@property (nonatomic, readonly) GCDualSenseAdaptiveTrigger *leftTrigger;
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@property (nonatomic, readonly) GCDualSenseAdaptiveTrigger *rightTrigger;
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@end
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NS_ASSUME_NONNULL_END
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