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184 lines
5.6 KiB
Lua
184 lines
5.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220154001
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}
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-- Trigger变量
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local defs = {
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transTarget = 1004,
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phaseOneBoss = 1001,
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phaseTwoBoss = 1002,
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bossBattleTransPoint = 1007,
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phaseOneRegion = 1008,
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gadget_music_change = 1014
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1001, monster_id = 29070103, pos = { x = 0.000, y = 5.800, z = 1.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, title_id = 161, special_name_id = 12, isElite = true },
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{ config_id = 1002, monster_id = 29070104, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, title_id = 161, special_name_id = 12, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1005, gadget_id = 70290651, pos = { x = 0.000, y = 2.700, z = -1.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1006, gadget_id = 70290834, pos = { x = 1.500, y = 5.530, z = 66.900 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 1009, gadget_id = 70360001, pos = { x = -0.941, y = -58.149, z = -1.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1012, gadget_id = 70210106, pos = { x = 0.000, y = -58.149, z = 0.063 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "「正机之神」", persistent = true, boss_chest = { monster_config_id=1002, resin=60, life_time = 1800, take_num = 1} },
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{ config_id = 1014, gadget_id = 70290868, pos = { x = 13.671, y = -58.149, z = -25.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1015, gadget_id = 70290869, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 1008, shape = RegionShape.CYLINDER, radius = 28, pos = { x = 0.000, y = 2.700, z = -1.500 }, height = 100.000 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1001003, name = "ANY_MONSTER_DIE_1003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1003", action = "action_EVENT_ANY_MONSTER_DIE_1003" },
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{ config_id = 1001010, name = "ANY_MONSTER_DIE_1010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1010", action = "action_EVENT_ANY_MONSTER_DIE_1010" },
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{ config_id = 1001011, name = "GADGET_STATE_CHANGE_1011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1011", action = "action_EVENT_GADGET_STATE_CHANGE_1011" }
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}
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-- 点位
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points = {
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-- 二阶段传送位置
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{ config_id = 1004, pos = { x = 0.000, y = -58.149, z = 37.354 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
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-- 开战传送位置
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{ config_id = 1007, pos = { x = 0.000, y = 5.800, z = 23.125 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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gadgets = {
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{ config_id = 1013, gadget_id = 70290652, pos = { x = 0.000, y = -58.900, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 1001 },
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gadgets = { 1005, 1006, 1015 },
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regions = { 1008 },
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triggers = { "ANY_MONSTER_DIE_1003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 1002 },
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gadgets = { 1009, 1015 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_1010", "GADGET_STATE_CHANGE_1011" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_1003(context, evt)
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if 1001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_1003(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10142, 1)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220154001, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_1010(context, evt)
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--判断死亡怪物的configid是否为 1002
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if evt.param1 ~= 1002 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_1010(context, evt)
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-- 将configid为 1009 的物件更改为状态 GadgetState.Action01
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1009, GadgetState.Action01) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_1011(context, evt)
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if 1009 ~= evt.param2 or GadgetState.Action01 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_1011(context, evt)
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-- 创建id为1012的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1012 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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require "V3_2/Boss_Battle_Process_Scaramouche"
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