0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/3/scene3_group133102904.lua
2022-10-24 20:08:18 +08:00

173 lines
6.1 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 133102904
}
-- Trigger变量
local defs = {
gadget_1 = 904010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 904001, monster_id = 20011201, pos = { x = 1538.712, y = 251.361, z = 413.951 }, rot = { x = 0.000, y = 237.611, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 },
{ config_id = 904002, monster_id = 20011201, pos = { x = 1534.797, y = 251.107, z = 415.049 }, rot = { x = 0.000, y = 194.705, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 },
{ config_id = 904003, monster_id = 20011301, pos = { x = 1536.243, y = 251.781, z = 411.728 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 },
{ config_id = 904004, monster_id = 26060101, pos = { x = 1530.334, y = 251.323, z = 414.464 }, rot = { x = 0.000, y = 303.683, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 },
{ config_id = 904005, monster_id = 26060101, pos = { x = 1532.257, y = 251.121, z = 414.209 }, rot = { x = 0.000, y = 99.377, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 },
{ config_id = 904006, monster_id = 26060101, pos = { x = 1532.841, y = 250.644, z = 416.712 }, rot = { x = 0.000, y = 273.266, z = 0.000 }, level = 18, drop_id = 1000100, disableWander = true, area_id = 5 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 904007, gadget_id = 70500000, pos = { x = 1546.072, y = 251.860, z = 418.052 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 18, point_type = 9112, area_id = 5 },
{ config_id = 904008, gadget_id = 70500000, pos = { x = 1538.584, y = 251.745, z = 407.873 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 18, point_type = 9114, area_id = 5 },
{ config_id = 904009, gadget_id = 70500000, pos = { x = 1520.849, y = 250.886, z = 424.055 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 18, point_type = 9115, area_id = 5 }
}
-- 区域
regions = {
{ config_id = 904010, shape = RegionShape.SPHERE, radius = 25, pos = { x = 1537.266, y = 251.336, z = 414.425 }, area_id = 5 }
}
-- 触发器
triggers = {
{ config_id = 1904010, name = "ENTER_REGION_904010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_904010", action = "", trigger_count = 0 },
{ config_id = 1904011, name = "ANY_MONSTER_DIE_904011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_904011", action = "action_EVENT_ANY_MONSTER_DIE_904011", trigger_count = 0 },
{ config_id = 1904012, name = "ANY_MONSTER_DIE_904012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_904012", trigger_count = 0 },
{ config_id = 1904013, name = "QUEST_START_904013", event = EventType.EVENT_QUEST_START, source = "2211503", condition = "condition_EVENT_QUEST_START_904013", action = "action_EVENT_QUEST_START_904013", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_killed", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 904001, 904002, 904003 },
gadgets = { },
regions = { 904010 },
triggers = { "ENTER_REGION_904010", "ANY_MONSTER_DIE_904011", "ANY_MONSTER_DIE_904012", "QUEST_START_904013" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 904007, 904008, 904009 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_904010(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2211502) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_904011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_904011(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1331029041") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_904012(context, evt)
-- 将本组内变量名为 "monster_killed" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_killed", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_START_904013(context, evt)
-- 判断变量"monster_killed"为1
if ScriptLib.GetGroupVariableValue(context, "monster_killed") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_START_904013(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133102904, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end