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mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/3/scene3_group133004904.lua
2022-10-24 20:08:18 +08:00

101 lines
2.9 KiB
Lua

-- 基础信息
local base_info = {
group_id = 133004904
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 282, shape = RegionShape.SPHERE, radius = 6.7, pos = { x = 2248.362, y = 215.990, z = -890.165 }, area_id = 1 },
{ config_id = 283, shape = RegionShape.SPHERE, radius = 10.4, pos = { x = 2245.636, y = 235.990, z = -784.937 }, area_id = 1 },
{ config_id = 284, shape = RegionShape.SPHERE, radius = 10.1, pos = { x = 2246.433, y = 235.990, z = -788.006 }, area_id = 1 }
}
-- 触发器
triggers = {
{ config_id = 1000282, name = "ENTER_REGION_282", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_282", action = "", trigger_count = 0 },
{ config_id = 1000283, name = "ENTER_REGION_283", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_283", action = "", trigger_count = 0 },
{ config_id = 1000284, name = "ENTER_REGION_284", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_284", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 282, 283, 284 },
triggers = { "ENTER_REGION_282", "ENTER_REGION_283", "ENTER_REGION_284" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_282(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48601) == QuestState.UNFINISHED and evt.param1 == 282 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_283(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48604) == QuestState.UNFINISHED and evt.param1 == 283 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_284(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48609) == QuestState.UNFINISHED and evt.param1 == 284 then
return true
end
return false
end