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https://gitlab.com/YuukiPS/GC-Resources.git
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101 lines
2.9 KiB
Lua
101 lines
2.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133004904
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 282, shape = RegionShape.SPHERE, radius = 6.7, pos = { x = 2248.362, y = 215.990, z = -890.165 }, area_id = 1 },
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{ config_id = 283, shape = RegionShape.SPHERE, radius = 10.4, pos = { x = 2245.636, y = 235.990, z = -784.937 }, area_id = 1 },
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{ config_id = 284, shape = RegionShape.SPHERE, radius = 10.1, pos = { x = 2246.433, y = 235.990, z = -788.006 }, area_id = 1 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000282, name = "ENTER_REGION_282", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_282", action = "", trigger_count = 0 },
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{ config_id = 1000283, name = "ENTER_REGION_283", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_283", action = "", trigger_count = 0 },
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{ config_id = 1000284, name = "ENTER_REGION_284", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_284", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 282, 283, 284 },
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triggers = { "ENTER_REGION_282", "ENTER_REGION_283", "ENTER_REGION_284" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_282(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48601) == QuestState.UNFINISHED and evt.param1 == 282 then
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return true
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end
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return false
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_283(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48604) == QuestState.UNFINISHED and evt.param1 == 283 then
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return true
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end
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return false
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_284(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 48609) == QuestState.UNFINISHED and evt.param1 == 284 then
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return true
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end
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return false
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end |