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https://gitlab.com/YuukiPS/GC-Resources.git
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157 lines
5.8 KiB
Lua
157 lines
5.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133107935
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}
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-- Trigger变量
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local defs = {
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gadget_2 = 935010,
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gadget_3 = 935011
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 935004, monster_id = 28030406, pos = { x = -469.412, y = 230.362, z = 456.461 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "鸟类", disableWander = true, pose_id = 2, area_id = 7 },
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{ config_id = 935005, monster_id = 28030406, pos = { x = -467.015, y = 230.362, z = 457.467 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "鸟类", disableWander = true, pose_id = 2, area_id = 7 },
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{ config_id = 935006, monster_id = 28030407, pos = { x = -468.236, y = 230.358, z = 455.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "鸟类", disableWander = true, pose_id = 2, area_id = 7 },
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{ config_id = 935007, monster_id = 28030409, pos = { x = -468.835, y = 230.367, z = 458.916 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "鸟类", disableWander = true, pose_id = 2, area_id = 7 },
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{ config_id = 935008, monster_id = 28030408, pos = { x = -466.920, y = 230.359, z = 456.344 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "鸟类", disableWander = true, pose_id = 2, area_id = 7 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 935010, shape = RegionShape.SPHERE, radius = 10, pos = { x = -468.147, y = 230.363, z = 457.212 }, area_id = 7 },
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{ config_id = 935011, shape = RegionShape.SPHERE, radius = 30, pos = { x = -619.808, y = 253.907, z = 394.139 }, area_id = 7 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1935001, name = "ANY_MONSTER_DIE_935001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_935001", trigger_count = 0 },
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{ config_id = 1935010, name = "ENTER_REGION_935010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_935010", action = "action_EVENT_ENTER_REGION_935010", trigger_count = 0 },
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{ config_id = 1935011, name = "ENTER_REGION_935011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_935011", action = "action_EVENT_ENTER_REGION_935011", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 935004, 935005, 935006, 935007, 935008 },
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gadgets = { },
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regions = { 935010, 935011 },
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triggers = { "ANY_MONSTER_DIE_935001", "ENTER_REGION_935010", "ENTER_REGION_935011" },
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rand_weight = 100,
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ban_refresh = true
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 935011 },
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triggers = { "ENTER_REGION_935011" },
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rand_weight = 100,
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ban_refresh = true
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_935001(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331079351") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_935010(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 7180903) == QuestState.UNFINISHED and evt.param1 == defs.gadget_2 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_935010(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331079342") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-468,231,457),持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-468, y=231, z=457}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_935011(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 7180904) == QuestState.UNFINISHED and evt.param1 == defs.gadget_3 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_935011(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331079343") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |