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https://gitlab.com/YuukiPS/GC-Resources.git
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158 lines
5.5 KiB
Lua
158 lines
5.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133106311
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 311011
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 311001, monster_id = 21011201, pos = { x = -741.187, y = 213.289, z = 1324.702 }, rot = { x = 0.000, y = 249.261, z = 0.000 }, level = 32, drop_id = 1000100, disableWander = true, area_id = 8 },
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{ config_id = 311002, monster_id = 21010101, pos = { x = -738.092, y = 213.869, z = 1326.605 }, rot = { x = 0.000, y = 164.968, z = 0.000 }, level = 32, drop_id = 1000100, disableWander = true, pose_id = 9015, area_id = 8 },
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{ config_id = 311003, monster_id = 21020301, pos = { x = -742.379, y = 213.480, z = 1332.615 }, rot = { x = 0.000, y = 313.085, z = 0.000 }, level = 32, drop_id = 1000100, disableWander = true, pose_id = 401, area_id = 8 },
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{ config_id = 311004, monster_id = 21020201, pos = { x = -741.941, y = 213.204, z = 1327.419 }, rot = { x = 0.000, y = 252.625, z = 0.000 }, level = 32, drop_id = 1000100, disableWander = true, pose_id = 401, area_id = 8 },
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{ config_id = 311005, monster_id = 21030201, pos = { x = -739.763, y = 213.885, z = 1330.712 }, rot = { x = 353.556, y = 242.535, z = 355.257 }, level = 32, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 8 },
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{ config_id = 311006, monster_id = 21010101, pos = { x = -746.639, y = 212.039, z = 1326.262 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_id = 1000100, disableWander = true, pose_id = 9015, area_id = 8 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 311008, gadget_id = 70300091, pos = { x = -736.960, y = 213.959, z = 1324.075 }, rot = { x = 0.642, y = 180.147, z = 354.549 }, level = 32, area_id = 8 },
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{ config_id = 311012, gadget_id = 70300091, pos = { x = -746.487, y = 212.118, z = 1328.965 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 8 }
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}
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-- 区域
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regions = {
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{ config_id = 311011, shape = RegionShape.SPHERE, radius = 30, pos = { x = -740.668, y = 213.463, z = 1327.501 }, area_id = 8 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1311009, name = "ANY_MONSTER_DIE_311009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_311009", action = "action_EVENT_ANY_MONSTER_DIE_311009", trigger_count = 0 },
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{ config_id = 1311010, name = "ANY_GADGET_DIE_311010", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_311010", action = "action_EVENT_ANY_GADGET_DIE_311010", trigger_count = 0 },
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{ config_id = 1311011, name = "ENTER_REGION_311011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_311011", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 311001, 311002, 311003, 311004, 311005, 311006 },
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gadgets = { 311008, 311012 },
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regions = { 311011 },
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triggers = { "ANY_MONSTER_DIE_311009", "ANY_GADGET_DIE_311010", "ENTER_REGION_311011" },
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rand_weight = 100,
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ban_refresh = true
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_311009(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133106311}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_311009(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331063111") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_311010(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133106311}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_311010(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331063111") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_311011(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 7082304) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 then
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return true
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end
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return false
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end |