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124 lines
3.8 KiB
Lua
124 lines
3.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133104913
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 913006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 913001, monster_id = 21010201, pos = { x = 492.414, y = 214.937, z = 467.565 }, rot = { x = 0.000, y = 112.755, z = 0.000 }, level = 19, drop_id = 1000100, disableWander = true, area_id = 9 },
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{ config_id = 913002, monster_id = 21010201, pos = { x = 494.654, y = 214.610, z = 462.123 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 19, drop_id = 1000100, disableWander = true, area_id = 9 },
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{ config_id = 913003, monster_id = 21020301, pos = { x = 490.537, y = 215.014, z = 464.251 }, rot = { x = 0.000, y = 73.929, z = 0.000 }, level = 19, drop_id = 1000100, disableWander = true, area_id = 9 },
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{ config_id = 913004, monster_id = 21020201, pos = { x = 497.490, y = 214.536, z = 469.691 }, rot = { x = 358.346, y = 235.980, z = 0.000 }, level = 19, drop_id = 1000100, disableWander = true, area_id = 9 },
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{ config_id = 913005, monster_id = 21030201, pos = { x = 488.679, y = 215.089, z = 470.429 }, rot = { x = 0.000, y = 131.354, z = 0.000 }, level = 19, drop_id = 1000100, disableWander = true, area_id = 9 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 913006, shape = RegionShape.SPHERE, radius = 25, pos = { x = 494.491, y = 214.628, z = 465.434 }, area_id = 9 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1913006, name = "ENTER_REGION_913006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_913006", action = "", trigger_count = 0 },
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{ config_id = 1913007, name = "ANY_MONSTER_DIE_913007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_913007", action = "action_EVENT_ANY_MONSTER_DIE_913007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 913006 },
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triggers = { "ENTER_REGION_913006" },
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rand_weight = 100,
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ban_refresh = true
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 913001, 913002, 913003, 913004, 913005 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_913007" },
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rand_weight = 100,
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ban_refresh = true
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_913006(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2211606) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 then
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return true
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end
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return false
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_913007(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_913007(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1331049131") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |