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143 lines
4.0 KiB
Lua
143 lines
4.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133004911
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 911001,
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gadget_2 = 911002
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 911001, shape = RegionShape.SPHERE, radius = 8, pos = { x = 2369.281, y = 259.998, z = -703.883 }, area_id = 1 },
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{ config_id = 911002, shape = RegionShape.SPHERE, radius = 8, pos = { x = 2330.634, y = 259.998, z = -684.745 }, area_id = 1 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1911001, name = "ENTER_REGION_911001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_911001", action = "action_EVENT_ENTER_REGION_911001" },
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{ config_id = 1911002, name = "ENTER_REGION_911002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_911002", action = "action_EVENT_ENTER_REGION_911002" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "AnyTrigger", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 911001, 911002 },
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triggers = { "ENTER_REGION_911001", "ENTER_REGION_911002" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_911001(context, evt)
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-- 判断角色数量不少于1
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2004203) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 and ScriptLib.GetGroupVariableValue(context, "AnyTrigger") == 0 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_911001(context, evt)
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-- 调用提示id为 1110037 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110037) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 将本组内变量名为 "AnyTrigger" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "AnyTrigger", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_911002(context, evt)
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-- 判断角色数量不少于1
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2004203) == QuestState.UNFINISHED and evt.param1 == defs.gadget_2 and ScriptLib.GetGroupVariableValue(context, "AnyTrigger") == 0 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_911002(context, evt)
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-- 调用提示id为 1110037 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110037) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 将本组内变量名为 "AnyTrigger" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "AnyTrigger", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end |