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GC-Resources/Resources/Scripts/Scene/3/scene3_group133004911.lua
2022-12-08 06:12:08 +08:00

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Lua
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-- 基础信息
local base_info = {
group_id = 133004911
}
-- Trigger变量
local defs = {
gadget_1 = 911001,
gadget_2 = 911002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 911001, shape = RegionShape.SPHERE, radius = 8, pos = { x = 2369.281, y = 259.998, z = -703.883 }, area_id = 1 },
{ config_id = 911002, shape = RegionShape.SPHERE, radius = 8, pos = { x = 2330.634, y = 259.998, z = -684.745 }, area_id = 1 }
}
-- 触发器
triggers = {
{ config_id = 1911001, name = "ENTER_REGION_911001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_911001", action = "action_EVENT_ENTER_REGION_911001" },
{ config_id = 1911002, name = "ENTER_REGION_911002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_911002", action = "action_EVENT_ENTER_REGION_911002" }
}
-- 变量
variables = {
{ config_id = 1, name = "AnyTrigger", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 911001, 911002 },
triggers = { "ENTER_REGION_911001", "ENTER_REGION_911002" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_911001(context, evt)
-- 判断角色数量不少于1
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2004203) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 and ScriptLib.GetGroupVariableValue(context, "AnyTrigger") == 0 then
return true
end
return false
end
-- 触发操作
function action_EVENT_ENTER_REGION_911001(context, evt)
-- 调用提示id为 1110037 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1110037) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 将本组内变量名为 "AnyTrigger" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "AnyTrigger", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_911002(context, evt)
-- 判断角色数量不少于1
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2004203) == QuestState.UNFINISHED and evt.param1 == defs.gadget_2 and ScriptLib.GetGroupVariableValue(context, "AnyTrigger") == 0 then
return true
end
return false
end
-- 触发操作
function action_EVENT_ENTER_REGION_911002(context, evt)
-- 调用提示id为 1110037 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1110037) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 将本组内变量名为 "AnyTrigger" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "AnyTrigger", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end