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91 lines
2.3 KiB
Lua
91 lines
2.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133004001
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}
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-- Trigger变量
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local defs = {
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gadget_id_1 = 8
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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{ config_id = 6, npc_id = 1202, pos = { x = 1859.340, y = 258.080, z = -575.600 }, rot = { x = 0.000, y = 241.793, z = 0.000 }, pointID = 3, area_id = 3 },
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{ config_id = 7, npc_id = 1203, pos = { x = 1928.381, y = 196.139, z = -1265.917 }, rot = { x = 0.000, y = 94.064, z = 0.000 }, pointID = 4, area_id = 2 },
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{ config_id = 16, npc_id = 1201, pos = { x = 2566.115, y = 214.087, z = -1323.474 }, rot = { x = 0.000, y = 193.970, z = 0.000 }, pointID = 7, area_id = 1 },
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{ config_id = 55, npc_id = 1204, pos = { x = 2642.847, y = 262.116, z = 176.326 }, rot = { x = 0.000, y = 76.917, z = 0.000 }, pointID = 29, area_id = 4 }
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 8, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2290.692, y = 229.990, z = -822.145 }, area_id = 1 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000008, name = "ENTER_REGION_8", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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npcs = { 6, 7, 16, 55 },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37001) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
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return true
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end
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return false
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end |