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https://gitlab.com/YuukiPS/GC-Resources.git
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126 lines
3.9 KiB
Lua
126 lines
3.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133003518
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 518002
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 518001, monster_id = 21030301, pos = { x = 2180.199, y = 212.563, z = -1463.725 }, rot = { x = 0.000, y = 135.456, z = 0.000 }, level = 5, drop_id = 1000100, disableWander = true, area_id = 1 },
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{ config_id = 518004, monster_id = 21020101, pos = { x = 2182.643, y = 212.596, z = -1463.857 }, rot = { x = 0.000, y = 156.008, z = 0.000 }, level = 5, drop_id = 1000100, area_id = 1 },
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{ config_id = 518005, monster_id = 21020201, pos = { x = 2179.679, y = 212.908, z = -1466.953 }, rot = { x = 0.000, y = 131.256, z = 0.000 }, level = 5, drop_id = 1000100, area_id = 1 },
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{ config_id = 518006, monster_id = 21010101, pos = { x = 2192.530, y = 212.274, z = -1476.446 }, rot = { x = 0.000, y = 301.767, z = 0.000 }, level = 5, drop_id = 1000100, area_id = 1 },
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{ config_id = 518007, monster_id = 21010101, pos = { x = 2192.031, y = 212.422, z = -1478.049 }, rot = { x = 0.000, y = 324.498, z = 0.000 }, level = 5, drop_id = 1000100, area_id = 1 },
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{ config_id = 518008, monster_id = 21010101, pos = { x = 2193.543, y = 212.255, z = -1475.253 }, rot = { x = 0.000, y = 278.644, z = 0.000 }, level = 5, drop_id = 1000100, area_id = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 518002, shape = RegionShape.SPHERE, radius = 15, pos = { x = 2192.710, y = 212.376, z = -1477.539 }, area_id = 1 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1518002, name = "ENTER_REGION_518002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_518002", action = "" },
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{ config_id = 1518013, name = "ANY_MONSTER_DIE_518013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_518013", action = "action_EVENT_ANY_MONSTER_DIE_518013", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "quest_value", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 518002 },
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triggers = { "ENTER_REGION_518002" },
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rand_weight = 100,
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ban_refresh = true
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 518001, 518004, 518005, 518006, 518007, 518008 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_518013" },
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rand_weight = 100,
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ban_refresh = true
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_518002(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 2010302) == QuestState.UNFINISHED and evt.param1 == defs.gadget_1 then
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return true
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end
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return false
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_518013(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_518013(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1330035121") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |