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GC-Resources/Resources/Scripts/Scene/20011/scene20011_group220011901.lua
2022-12-08 06:12:08 +08:00

119 lines
3.7 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220011901
}
-- Trigger变量
local defs = {
gadget_id_1 = 49,
gadget_id_2 = 50,
gadget_id_3 = 51,
gadget_id_4 = 55
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 49, shape = RegionShape.SPHERE, radius = 5, pos = { x = 460.379, y = -24.350, z = 69.159 } },
{ config_id = 50, shape = RegionShape.SPHERE, radius = 5, pos = { x = 406.504, y = -22.573, z = 107.872 } },
{ config_id = 51, shape = RegionShape.CUBIC, size = { x = 30.000, y = 2.000, z = 30.000 }, pos = { x = 487.505, y = -17.535, z = 121.603 } },
{ config_id = 55, shape = RegionShape.SPHERE, radius = 7.3, pos = { x = 411.721, y = -22.083, z = 63.952 } }
}
-- 触发器
triggers = {
{ config_id = 1000049, name = "ENTER_REGION_49", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_49", action = "", trigger_count = 0, forbid_guest = false },
{ config_id = 1000050, name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "", trigger_count = 0, forbid_guest = false },
{ config_id = 1000051, name = "ENTER_REGION_51", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_51", action = "", trigger_count = 0, forbid_guest = false },
{ config_id = 1000055, name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "", trigger_count = 0, forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 49, 50, 51, 55 },
triggers = { "ENTER_REGION_49", "ENTER_REGION_50", "ENTER_REGION_51", "ENTER_REGION_55" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_49(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30807) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_50(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30808) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_2 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_51(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30809) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_3 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_55(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30812) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_4 then
return true
end
return false
end