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GC-Resources/Resources/Scripts/Scene/1073/scene1073_group201073001.lua
2022-10-30 14:16:36 +08:00

113 lines
3.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 201073001
}
-- DEFS_MISCS
local questLockInfo=
{
[1]={------默认全关
[2]={uplock=true,downlock=true }
},
[2]={---单独开启一楼
[1]={uplock=false,downlock=true }
,
[2]={uplock=true,downlock=false }
},
[3]={---单独开启三楼
[2]={uplock=false,downlock=true }
,
[3]={uplock=true,downlock=false }
},
[4]={---一楼三楼全开
[1]={uplock=false,downlock=true }
,
[2]={uplock=false,downlock=false }
,
[3]={uplock=true,downlock=false }
},
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350455, pos = { x = 0.002, y = 5.998, z = -0.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, start_route = false, room = 1, is_use_point_array = true },
{ config_id = 1002, gadget_id = 70360001, pos = { x = 0.008, y = -34.538, z = -0.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1003, gadget_id = 70360001, pos = { x = 0.008, y = 5.902, z = -0.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1004, gadget_id = 70360001, pos = { x = 0.008, y = 105.506, z = -0.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1005, gadget_id = 70950145, pos = { x = 0.005, y = -34.538, z = 0.001 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1006, gadget_id = 70950145, pos = { x = 0.027, y = 5.902, z = -0.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1007, gadget_id = 70950145, pos = { x = 0.027, y = 105.506, z = -0.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001008, name = "QUEST_FINISH_1008", event = EventType.EVENT_QUEST_FINISH, source = "302812", condition = "", action = "action_EVENT_QUEST_FINISH_1008", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = 默认不能上下,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004, 1005, 1006, 1007 },
regions = { },
triggers = { "QUEST_FINISH_1008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_FINISH_1008(context, evt)
-- 将本组内变量名为 "questUnlockProgress" 的变量设置为 4
if 0 ~= ScriptLib.SetGroupVariableValue(context, "questUnlockProgress", 4) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
require "V3_0/LibraryElevator"