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475 lines
17 KiB
Lua
475 lines
17 KiB
Lua
--- ServerUploadTool Save to [/root/env/data/lua/common/V3_2] ---
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--[[======================================
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|| filename: CharAmuse_FootBall
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|| owner: weiwei.sun
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|| description: 3.2奇趣秘园 局内逻辑 踢足球
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|| LogName: ## [CharAmuse_FootBall]
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|| Protection:
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=======================================]]
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--[[
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--踢球玩法配置
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local defs = {
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-----全玩法通用配置-----
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--玩法范围region cube
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play_region = 1003,
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--玩法限时秒
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limit_time = 120,
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target = 15,
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-----踢足球配置-----
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--每波球强制结束时间
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rounf_time = 60,
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--每波球强制结束前Reminder时机
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rmd_time = 55,
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reminder_id = 470310102,
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--内容配置
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-- 如果是琴的关卡,用这套
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Jean = {
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-- 球门和空气墙所在的suite
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goal_suite =10,
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-- 刷球和空气墙的规则
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setting = {
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-- 单人玩家
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[1] = {
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--第1波球从ball_suite中随机出1个,从wall_suite中随机出1个
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{ball_suite = {1,2}, wall_suite = {}},
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},
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-- 2人玩家
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[2] = {
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{ball_suite = {1,2}, wall_suite = {}},
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},
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-- 3人玩家
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[3] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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-- 4人玩家
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[4] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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},
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},
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-- 如果是可莉&烟绯的关卡,用这套
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Klee = {
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goal_suite =2,
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setting = {
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[1] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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[2] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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[3] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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[4] = {
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{ball_suite = {1,2}, wall_suite = {}},
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{ball_suite = {3,4}, wall_suite = {2}},
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{ball_suite = {3,4}, wall_suite = {4}},
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},
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},
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},
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}
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]]
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local cfg = {
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main_group = 251008007,
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--
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gallery_match =
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{
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--[1000] = defs.Jean,
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[28009] = defs.Klee,
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[28010] = defs.Jean
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},
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monter_score =
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{
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[20011204] = 1,
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[20011305] = 5,
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[20010503] = 1,
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[20010605] = 5,
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}
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}
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local extraTriggers = {
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{ config_id = 8000002, name = "Enter_Play_Region", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_Enter_Play_Region", trigger_count = 1, forbid_guest = false},
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{ config_id = 8000003, name = "TimeAxis_StopGallery", event = EventType.EVENT_TIME_AXIS_PASS, source = "StopGallery", condition = "", action = "action_TimeAxis_StopGallery", trigger_count = 0 },
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{ config_id = 8000004, name = "Gallery_Stop", event = EventType.EVENT_GALLERY_STOP, source = "", condition = "", action = "action_Gallery_Stop", trigger_count = 0 },
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{ config_id = 8000005, name = "TimeAxis_StopGallery_Fail", event = EventType.EVENT_TIME_AXIS_PASS, source = "StopGallery_Fail", condition = "", action = "action_TimeAxis_StopGallery_Fail", trigger_count = 0 },
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{ config_id = 8000007, name = "FootBallClear_TimeAxis_Pass", event = EventType.EVENT_TIME_AXIS_PASS, source = "FootBallClear", condition = "", action = "action_FootBallClear_TimeAxis_Pass", trigger_count = 0 },
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{ config_id = 8000008, name = "ClearReminder_TimeAxis_Pass", event = EventType.EVENT_TIME_AXIS_PASS, source = "ClearRmd", condition = "", action = "action_ClearReminder_TimeAxis_Pass", trigger_count = 0 },
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{ config_id = 8000009, name = "Any_Monster_Die", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_Any_Monster_Die", trigger_count = 0 },
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{ config_id = 8000010, name = "TimeAxis_NewRound", event = EventType.EVENT_TIME_AXIS_PASS, source = "NewRound", condition = "", action = "action_TimeAxis_NewRound", trigger_count = 0 },
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{ config_id = 8000011, name = "MovingWall_ReachPoint", event = EventType.EVENT_PLATFORM_ARRIVAL, source = "", condition = "", action = "action_MovingWall_ReachPoint", trigger_count = 0 },
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{ config_id = 8000012, name = "AirWallVariable_Change", event = EventType.EVENT_VARIABLE_CHANGE, source = "air_wall", condition = "", action = "action_AirWallVariable_Change", trigger_count = 0 },
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{ config_id = 8000013, name = "Group_Load", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_Group_Load", trigger_count = 0 },
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}
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function LF_Initialize()
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for k,v in pairs(extraTriggers) do
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table.insert(triggers, v)
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table.insert(suites[init_config.suite].triggers, v.name)
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end
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table.insert(variables,{ config_id = 50000001, name = "air_wall", value = 0})
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end
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--主控调用
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function EX_StartGallery(context, prev_context, gallery_id, is_last_level)
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--加载玩法suite
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if nil ~= defs.play_suites then
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for k,v in pairs(defs.play_suites) do
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, v)
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end
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end
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local uid_list = ScriptLib.GetSceneUidList(context)
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ScriptLib.SetGroupTempValue(context, "player_count", #uid_list, {})
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ScriptLib.SetGroupTempValue(context, "is_last_level", is_last_level, {})
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--开启gallery
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ScriptLib.StartGallery(context, gallery_id)
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] EX_StartGallery. player_count@"..#uid_list.." --------------")
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ScriptLib.SetGroupTempValue(context, "gallery_id", gallery_id, {})
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--玩法启动
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ScriptLib.SetGroupVariableValue(context, "air_wall", 0)
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LF_Start_Play(context)
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return 0
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end
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function action_Group_Load(context, evt)
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if nil == defs.air_wall then
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return 0
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end
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if 1 == ScriptLib.GetGroupVariableValue(context, "air_wall") then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.CreateGadget(context, { config_id = v })
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end
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end
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return 0
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end
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function action_AirWallVariable_Change(context, evt)
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if nil == defs.air_wall then
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return 0
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end
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if 1 == evt.param1 and 0 == evt.param2 then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.CreateGadget(context, { config_id = v })
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end
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elseif 0 == evt.param1 and 1 == evt.param2 then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.RemoveEntityByConfigId(context, 0, EntityType.GADGET, v)
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end
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end
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return 0
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end
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--evt.param2: 1-成功 0-失败
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function action_Gallery_Stop(context, evt)
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--卸载玩法suite
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if nil ~= defs.play_suites then
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for k,v in pairs(defs.play_suites) do
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, v)
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end
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end
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LF_ClearRound(context)
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ScriptLib.EndAllTimeAxis(context)
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if 3 ~= evt.param3 then
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local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)
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--ScriptLib.InitTimeAxis(context, "StopGallery_Fail", { 3 } , false) 9.21修改 失败不要延时结束
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {1, base_info.group_id})
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else
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local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)--最后一关无等待
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if is_last_level then
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {0, base_info.group_id})
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else
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ScriptLib.InitTimeAxis(context, "StopGallery", { 3 } , false)
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end
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end
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] Gallery stoped. reason@".. evt.param3.." --------------")
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return 0
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end
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function action_Enter_Play_Region(context, evt)
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local uid_list = ScriptLib.GetSceneUidList(context)
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] Enter_Play_Region. player_count@"..#uid_list)--这里只是打一下log,LF_AddGoalSuite不涉及人数
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LF_AddGoalSuite(context)
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return 0
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end
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---------------------------------------------------------------------------------------------------------------
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function LF_Start_Play(context)
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ScriptLib.SetGroupTempValue(context, "round", 0, {})
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player_count = ScriptLib.GetGroupTempValue(context, "player_count", {})
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local gallery_id = ScriptLib.GetGroupTempValue(context, "gallery_id", {})
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local target = 0
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if player_count > 1 then
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target = ScriptLib.GetCharAmusementGalleryTarget(context, gallery_id, true)
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else
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target = ScriptLib.GetCharAmusementGalleryTarget(context, gallery_id, false)
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end
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ScriptLib.SetGroupTempValue(context, "cur_score", target, {})
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ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["max_score"]= target} )
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LF_StartRound(context)
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return 0
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end
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function action_TimeAxis_StopGallery(context, evt)
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {0, base_info.group_id})
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return 0
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end
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function action_TimeAxis_StopGallery_Fail(context, evt)
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {1, base_info.group_id})
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return 0
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end
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--主控提前通知GalleryID
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function EX_SetGalleryID(context, prev_context, gallery_id)
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ScriptLib.SetGroupTempValue(context, "gallery_id", gallery_id, {})
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return 0
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end
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function LF_AddGoalSuite(context)
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--移除旧有的
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, defs.Klee.goal_suite)
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, defs.Jean.goal_suite)
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--添加新的
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local char_type = LF_GetFootBallCharType(context)
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, char_type.goal_suite)
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return 0
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end
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function action_FootBallClear_TimeAxis_Pass(context, evt)
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LF_ClearRound(context)
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LF_StartRound(context)
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return 0
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end
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function action_ClearReminder_TimeAxis_Pass(context, evt)
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ScriptLib.ShowReminder(context, defs.reminder_id)
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return 0
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end
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function LF_StartRound(context)
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ScriptLib.EndTimeAxis(context, "ClearRmd")
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ScriptLib.EndTimeAxis(context, "FootBallClear")
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ScriptLib.InitTimeAxis(context, "FootBallClear", { defs.rounf_time } , true)
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ScriptLib.InitTimeAxis(context, "ClearRmd", { defs.rmd_time } , false)
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ScriptLib.SetGroupTempValue(context, "ball_counter", 0, {})
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ScriptLib.SetGroupTempValue(context, "score_gain", 0, {})
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local char_type = LF_GetFootBallCharType(context)
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local player_count = ScriptLib.GetGroupTempValue(context, "player_count", {})
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local setting = char_type.setting[player_count]
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if nil == setting then
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_StartRound. Nil setting. player_count@"..player_count)
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return 0
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end
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--round++
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ScriptLib.ChangeGroupTempValue(context, "round", 1, {})
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local round = ScriptLib.GetGroupTempValue(context, "round", {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_StartRound. New round@"..round)
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--如果已经到了LD配置尽头,则循环最后一波
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if round > #char_type.setting[player_count] then
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round = #char_type.setting[player_count]
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ScriptLib.SetGroupTempValue(context, "round", round, {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_StartRound. All round finished. Set to final.")
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end
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--随机球
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local ball_suite = setting[round].ball_suite
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if nil ~= ball_suite and 0 < #ball_suite then
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math.randomseed(ScriptLib.GetServerTime(context))
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local rand_index = math.random(#ball_suite)
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, ball_suite[rand_index])
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ScriptLib.SetGroupTempValue(context, "ball_num", #suites[ball_suite[rand_index]].monsters, {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_AddSuiteByFootBallRule. round@"..round.." ball_suite@"..ball_suite[rand_index].." num@"..#suites[ball_suite[rand_index]].monsters)
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end
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--随机墙
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local wall_suite = setting[round].wall_suite
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if nil ~= wall_suite and 0 < #wall_suite then
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math.randomseed(ScriptLib.GetServerTime(context) + 99)
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local rand_index = math.random(#wall_suite)
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ScriptLib.SetGroupTempValue(context, "wall_suite_index", rand_index, {})
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, wall_suite[rand_index])
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_AddSuiteByFootBallRule. round@"..round.." wall_suite@"..wall_suite[rand_index])
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end
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--随机buff
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local stamina_suite = setting[round].stamina_suite
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if nil ~= stamina_suite and 0 < #stamina_suite then
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math.randomseed(ScriptLib.GetServerTime(context) + 98)
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local rand_index = math.random(#stamina_suite)
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, stamina_suite[rand_index])
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_AddSuiteByFootBallRule. round@"..round.." stamina_suite@"..stamina_suite[rand_index])
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end
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return 0
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end
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function LF_ClearRound(context)
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local player_count = ScriptLib.GetGroupTempValue(context, "player_count", {})
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local char_type = LF_GetFootBallCharType(context)
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local setting = char_type.setting[player_count]
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local round = ScriptLib.GetGroupTempValue(context, "round", {})
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--移除墙
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local wall_suite_index = ScriptLib.GetGroupTempValue(context, "wall_suite_index", {})
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local wall_suites = setting[round].wall_suite
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local wall_suite = wall_suites[wall_suite_index]
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if nil ~= wall_suite and nil ~= suites[wall_suite] then
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for i,v in pairs(suites[wall_suite].gadgets) do
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ScriptLib.KillEntityByConfigId(context, { config_id = v })--kill播放onKill动画
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end
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end
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--移除其他
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for i = 2, #suites do
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if defs.Jean.goal_suite ~= i and defs.Klee.goal_suite ~= i and wall_suite ~= i then
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, i)
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end
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end
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--埋点
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local score_gain = ScriptLib.GetGroupTempValue(context, "score_gain", {})
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ScriptLib.MarkGroupLuaAction(context, "CharAmuse_Football", ScriptLib.GetDungeonTransaction(context), {["wave_num"] = round, ["score_gain"] = score_gain})
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return 0
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end
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function LF_GetFootBallCharType(context)
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local gallery_id = ScriptLib.GetGroupTempValue(context, "gallery_id", {})
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local player_count = ScriptLib.GetGroupTempValue(context, "player_count", {})
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local char_type = {}
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if -1 == gallery_id or nil == cfg.gallery_match[gallery_id] then
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char_type = defs.Jean
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] LF_GetFootBallCharType. Gallery id undefined, use default setting.")
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return char_type
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else
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char_type = cfg.gallery_match[gallery_id]
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end
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return char_type
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end
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function action_Any_Monster_Die(context, evt)
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LF_HandleMonsterDie(context, evt.param1)
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return 0
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end
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function action_TimeAxis_NewRound(context, evt)
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LF_ClearRound(context)
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LF_StartRound(context)
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return 0
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end
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function action_MovingWall_ReachPoint(context, evt)
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local gadget_id = ScriptLib.GetGadgetIdByEntityId(context, evt.source_eid)
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if 70320021 == gadget_id then
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if 201 == ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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ScriptLib.SetGadgetStateByConfigId(context, evt.param1, 0)
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else
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ScriptLib.SetGadgetStateByConfigId(context, evt.param1, 201)
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end
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end
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return 0
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end
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--[[function SLC_CharAmuse_KillSlime(context)
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local config_id = ScriptLib.GetMonsterConfigId(context, { monster_eid = context.source_entity_id})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] SLC_CharAmuse_KillSlime. source_entity_id@".. context.source_entity_id.. " target_entity_id@".. context.target_entity_id.." GetMonsterConfigId@"..config_id)
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if nil == cfg.monter_score[monsters[config_id].monster_id] then
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ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] SLC_CharAmuse_KillSlime. Got unexpected config_id@")
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return 0
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end
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ScriptLib.KillEntityByConfigId(context, { config_id = config_id }) --这个会触发AnyMonsterDie
|
||
|
||
--LF_HandleMonsterDie(context, config_id)
|
||
|
||
return 0
|
||
end]]
|
||
--加分 计数
|
||
function LF_HandleMonsterDie(context, config_id)
|
||
|
||
if nil == cfg.monter_score[monsters[config_id].monster_id] then
|
||
return 0
|
||
end
|
||
|
||
local score = cfg.monter_score[monsters[config_id].monster_id]
|
||
|
||
ScriptLib.ChangeGroupTempValue(context, "cur_score", -1*score, {})
|
||
|
||
ScriptLib.ChangeGroupTempValue(context, "score_gain", score, {})
|
||
|
||
local gallery_id = ScriptLib.GetGroupTempValue(context, "gallery_id", {})
|
||
ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["add_score"] = score} )
|
||
ScriptLib.CharAmusementUpdateScore(context, cfg.main_group, 1, score)--给MultStage更新分数 服务器侧埋点用
|
||
|
||
--挑战完成
|
||
if 0 >= ScriptLib.GetGroupTempValue(context, "cur_score", {}) then
|
||
local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)
|
||
ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["is_last_level"] = is_last_level, ["is_finish"] = true, ["is_success"] = true } )
|
||
ScriptLib.StopGallery(context, gallery_id, false)
|
||
return 0
|
||
end
|
||
|
||
ScriptLib.ChangeGroupTempValue(context, "ball_counter", 1, {})
|
||
local ball_counter = ScriptLib.GetGroupTempValue(context, "ball_counter", {})
|
||
local ball_num = ScriptLib.GetGroupTempValue(context, "ball_num", {})
|
||
if ball_counter >= ball_num then
|
||
ScriptLib.EndTimeAxis(context, "FootBallClear")
|
||
if nil ~= defs.refresh_delay then
|
||
ScriptLib.InitTimeAxis(context, "NewRound", {defs.refresh_delay}, false)
|
||
else
|
||
LF_ClearRound(context)
|
||
LF_StartRound(context)
|
||
end
|
||
end
|
||
ScriptLib.PrintContextLog(context,"## [CharAmuse_FootBall] Monster die. config_id@"..config_id)
|
||
|
||
return 0
|
||
end
|
||
|
||
LF_Initialize() |