mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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233 lines
8.3 KiB
Lua
233 lines
8.3 KiB
Lua
--- ServerUploadTool Save to [/root/env/data/lua/common/V3_2] ---
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--[[======================================
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|| filename: CharAmuse_Battle
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|| owner: weiwei.sun
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|| description: 3.2奇趣秘园 局内逻辑 打桩
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|| LogName: ## [CharAmuse_Battle]
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|| Protection:
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=======================================]]
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--[[
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local defs = {
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--依次刷怪
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suite_queue =
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{ --随机情况1
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{2,3,4,5},
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--随机情况2
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{2,3,4,5},
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}
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}
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]]
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local cfg = {
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--主控GroupID
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main_group = 251008007,
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}
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local extraTriggers = {
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{ config_id = 8000001, name = "TimeAxis_StopGallery", event = EventType.EVENT_TIME_AXIS_PASS, source = "StopGallery", condition = "", action = "action_TimeAxis_StopGallery", trigger_count = 0 },
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{ config_id = 8000002, name = "Any_Monster_Die", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_Any_Monster_Die", trigger_count = 0 },
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{ config_id = 8000003, name = "AirWallVariable_Change", event = EventType.EVENT_VARIABLE_CHANGE, source = "air_wall", condition = "", action = "action_AirWallVariable_Change", trigger_count = 0 },
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{ config_id = 8000004, name = "Gallery_Stop", event = EventType.EVENT_GALLERY_STOP, source = "", condition = "", action = "action_Gallery_Stop", trigger_count = 0 },
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{ config_id = 8000005, name = "TimeAxis_StopGallery_Fail", event = EventType.EVENT_TIME_AXIS_PASS, source = "StopGallery_Fail", condition = "", action = "action_TimeAxis_StopGallery_Fail", trigger_count = 0 },
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{ config_id = 8000006, name = "Group_Load", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_Group_Load", trigger_count = 0 },
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{ config_id = 8000007, name = "TimeAxis_NewRound", event = EventType.EVENT_TIME_AXIS_PASS, source = "NewRound", condition = "", action = "action_TimeAxis_NewRound", trigger_count = 0 },
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}
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function LF_Initialize()
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for k,v in pairs(extraTriggers) do
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table.insert(triggers, v)
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table.insert(suites[init_config.suite].triggers, v.name)
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end
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table.insert(variables,{ config_id = 50000001, name = "air_wall", value = 0})
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end
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--主控调用
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function EX_StartGallery(context, prev_context, gallery_id, is_last_level)
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--加载玩法suite
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if nil ~= defs.play_suites then
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for k,v in pairs(defs.play_suites) do
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, v)
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end
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end
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local uid_list = ScriptLib.GetSceneUidList(context)
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ScriptLib.SetGroupTempValue(context, "player_count", #uid_list, {})
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ScriptLib.SetGroupTempValue(context, "is_last_level", is_last_level, {})
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--开启gallery
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ScriptLib.StartGallery(context, gallery_id)
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ScriptLib.SetGroupTempValue(context, "gallery_id", gallery_id, {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_Battle] EX_StartGallery. player_count@"..#uid_list.." --------------")
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--玩法启动
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ScriptLib.SetGroupVariableValue(context, "air_wall", 0)
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LF_Start_Play(context)
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return 0
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end
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function action_Group_Load(context, evt)
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if nil == defs.air_wall then
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return 0
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end
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if 1 == ScriptLib.GetGroupVariableValue(context, "air_wall") then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.CreateGadget(context, { config_id = v })
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end
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end
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return 0
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end
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function action_AirWallVariable_Change(context, evt)
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if nil == defs.air_wall then
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return 0
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end
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if 1 == evt.param1 and 0 == evt.param2 then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.CreateGadget(context, { config_id = v })
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end
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elseif 0 == evt.param1 and 1 == evt.param2 then
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for i,v in ipairs(defs.air_wall) do
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ScriptLib.RemoveEntityByConfigId(context, 0, EntityType.GADGET, v)
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end
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end
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return 0
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end
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--evt.param2: 1-失败 0-成功
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function action_Gallery_Stop(context, evt)
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--卸载玩法suite
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if nil ~= defs.play_suites then
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for k,v in pairs(defs.play_suites) do
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, v)
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end
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end
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ScriptLib.EndAllTimeAxis(context)
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if 3 ~= evt.param3 then
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local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)
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--ScriptLib.InitTimeAxis(context, "StopGallery_Fail", { 3 } , false) 9.21修改 失败不要延时结束
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {1, base_info.group_id})
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else
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local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)--最后一关无等待
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if is_last_level then
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {0, base_info.group_id})
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else
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ScriptLib.InitTimeAxis(context, "StopGallery", { 3 } , false)
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end
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end
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ScriptLib.PrintContextLog(context,"## [CharAmuse_Battle] Gallery stoped. reason@".. evt.param3.." --------------")
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return 0
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end
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---------------------------------------------------------------------------------------------------------------
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function LF_Start_Play(context)
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ScriptLib.SetGroupTempValue(context, "round", 0, {})
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local player_count = ScriptLib.GetGroupTempValue(context, "player_count", {})
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local gallery_id = ScriptLib.GetGroupTempValue(context, "gallery_id", {})
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local target = 0
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if player_count > 1 then
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target = ScriptLib.GetCharAmusementGalleryTarget(context, gallery_id, true)
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else
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target = ScriptLib.GetCharAmusementGalleryTarget(context, gallery_id, false)
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end
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ScriptLib.SetGroupTempValue(context, "cur_score", target, {})
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ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["max_score"]= target} )
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--随机序列
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math.randomseed(ScriptLib.GetServerTime(context))
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local rand_index = math.random(#defs.suite_queue)
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ScriptLib.SetGroupTempValue(context, "rand_index", rand_index, {})
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LF_StartRound(context)
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return 0
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end
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function LF_ClearRound(context)
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local round = ScriptLib.GetGroupTempValue(context, "round", {})
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local rand_index = ScriptLib.GetGroupTempValue(context, "rand_index", {})
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ScriptLib.RemoveExtraGroupSuite(context, base_info.group_id, defs.suite_queue[rand_index][round])
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--埋点
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ScriptLib.MarkGroupLuaAction(context, "CharAmuse_BreakingShield", ScriptLib.GetDungeonTransaction(context), {["wave_num"] = round})
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return 0
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end
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function LF_StartRound(context)
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--round++
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ScriptLib.ChangeGroupTempValue(context, "round", 1, {})
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local round = ScriptLib.GetGroupTempValue(context, "round", {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_Battle] LF_StartRound. New round@"..round)
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--如果已经到了LD配置尽头,则循环最后一波
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local rand_index = ScriptLib.GetGroupTempValue(context, "rand_index", {})
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if round > #defs.suite_queue[rand_index] then
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round = #defs.suite_queue[rand_index]
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ScriptLib.SetGroupTempValue(context, "round", round, {})
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ScriptLib.PrintContextLog(context,"## [CharAmuse_Battle] LF_StartRound. All round finished. Set to final.")
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end
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ScriptLib.AddExtraGroupSuite(context, base_info.group_id, defs.suite_queue[rand_index][round])
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return 0
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end
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function action_TimeAxis_StopGallery(context, evt)
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {0, base_info.group_id})
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return 0
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end
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function action_TimeAxis_StopGallery_Fail(context, evt)
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ScriptLib.ExecuteGroupLua(context, cfg.main_group, "EX_EndPlayStage", {1, base_info.group_id})
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return 0
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end
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--循环刷怪
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function action_Any_Monster_Die(context)
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local gallery_id = ScriptLib.GetGroupTempValue(context, "gallery_id", {})
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if false == ScriptLib.IsGalleryStart(context, gallery_id) then
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return 0
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end
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ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["add_score"]= 1} )
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ScriptLib.CharAmusementUpdateScore(context, cfg.main_group, 1, 1)--给MultStage更新分数 服务器侧埋点用
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ScriptLib.ChangeGroupTempValue(context, "cur_score", -1 , {})
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if 0 >= ScriptLib.GetGroupTempValue(context, "cur_score", {}) then
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--客户端弹提示
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local is_last_level = (ScriptLib.GetGroupTempValue(context, "is_last_level", {}) >= 1)
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ScriptLib.UpdatePlayerGalleryScore(context, gallery_id, { ["is_last_level"] = is_last_level, ["is_finish"] = true, ["is_success"] = true } )
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ScriptLib.KillGroupEntity(context, { group_id = base_info.group_id, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER })
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LF_ClearRound(context)
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ScriptLib.StopGallery(context, gallery_id, false)
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return 0
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end
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if 0 < ScriptLib.GetGroupMonsterCount(context) then
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return 0
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end
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if nil ~= defs.refresh_delay then
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ScriptLib.InitTimeAxis(context, "NewRound", {defs.refresh_delay}, false)
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else
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LF_ClearRound(context)
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LF_StartRound(context)
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end
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return 0
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end
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function action_TimeAxis_NewRound(context, evt)
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LF_ClearRound(context)
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LF_StartRound(context)
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return 0
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end
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LF_Initialize() |