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KingRainbow44 b8cde25332
Revert "The Great De-Local'ifying of Lua Scripts (pt. 3)"
This reverts commit aa45c07369da944f31842aaadf87884dc319c8b1.
2023-08-29 21:28:58 -04:00

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Lua
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--2.4环境昼夜主控(白盒)
--miscs
--昼夜主控group控制的所有group
--local EnvControlGroups = {}
----------------------------------
--local local_defs = {
--}
--
--
--local Tri = {
-- [1] = { name = "variable_change", config_id = 8000001, event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "", action = "action_variable_change", trigger_count = 0},
-- [2] = { name = "group_load", config_id = 8000002, event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_group_load", trigger_count = 0},
--
--}
--
--function Initialize()
-- for k,v in pairs(Tri) do
-- table.insert(triggers, v)
-- table.insert(suites[1].triggers, v.name)
-- end
--
-- --昼夜
-- --白天 = 1
-- --黑夜 = 2
-- table.insert(variables,{ name = "env_state", value = 1})
--end
--
--------------------------------------------------------------------
--
----主控group的env_state被修改时认为玩家改了昼夜则修改下属所有group的env_state
--function action_variable_change(context,evt)
--
-- if (evt.source_name == "env_state") then
--
-- ScriptLib.PrintContextLog(context,"EnvState: 主控group昼夜状态修改修改下属group状态")
-- local new_value = evt.param1
-- if new_value == 1 then
-- ScriptLib.AddQuestProgress(context, "OnChangeDay")
-- elseif new_value == 2 then
-- ScriptLib.AddQuestProgress(context, "OnChangeNight")
-- end
-- for i = 1, #EnvControlGroups do
-- ScriptLib.PrintContextLog(context,"EnvState: 将下属group "..EnvControlGroups[i].."昼夜状态修改为 "..new_value)
-- ScriptLib.SetGroupVariableValueByGroup(context, "env_state", new_value, EnvControlGroups[i])
-- end
-- LF_Get_Env_State(context)
-- end
-- return 0
--end
--
----group load时主动取team上取一下sgv防止出现特殊情况没有同步到
--function action_group_load(context,evt)
--
-- ScriptLib.PrintContextLog(context,"EnvState: 主控group加载尝试从team上获取最新的env_state")
-- local env_state = LF_Get_Env_State(context)
-- if (env_state == -1) then
-- ScriptLib.PrintContextLog(context,"EnvState: 读取uid list失败")
-- ScriptLib.SetGroupVariableValue(context, "env_state", 1)
-- return 0
-- end
-- if env_state == 0 then
-- ScriptLib.PrintContextLog(context,"EnvState: 读取uid list失败")
-- ScriptLib.SetGroupVariableValue(context, "env_state", 1)
-- return 0
-- end
-- ScriptLib.SetGroupVariableValue(context, "env_state", env_state)
-- return 0
--end
--
--------------------------------------------------------------------
--function LF_Get_Env_State(context)
--
-- local uid_list = ScriptLib.GetSceneUidList(context)
-- if #uid_list<=0 then return -1 end
-- local env_state = ScriptLib.GetTeamServerGlobalValue(context,uid_list[1],"SGV_env_state")
-- if (env_state == nil) then
--
-- ScriptLib.PrintContextLog(context,"EnvState: 获取当前team的env state失败")
-- return 0
-- end
-- ScriptLib.PrintContextLog(context,"EnvState: 当前team的env state为 "..env_state)
--
-- return env_state
--end
-------------------------------------------------------------------
--
----从机关的modifier上调用调整主控group记录的昼夜状态并修改team上的状态
--function SLC_Change_Env_State(context,env_state)
--
-- local uid_list = ScriptLib.GetSceneUidList(context)
-- ScriptLib.PrintContextLog(context,"EnvState: 昼夜转化机关尝试将昼夜状态转换为:"..env_state)
-- ScriptLib.SetGroupVariableValue(context, "env_state", env_state)
-- return 0
--end
--
--------------------------------------------------------------------
--Initialize()