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GC-Resources/Resources/Scripts/Common/DragonSpineBlossomB.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

236 lines
10 KiB
Lua

local triggers_lib = {
["Group_Load"] = { config_id = 8000001, name = "Group_Load", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_group_load", trigger_count = 0},
["Load_Protect"] = { config_id = 8000002, name = "Load_Protect", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_load_protect", trigger_count = 0},
["Gadget_Create"] = { config_id = 8000003, name = "Gadget_Create", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "", action = "action_gadget_create", trigger_count = 0},
["Group_Refresh"] = { config_id = 8000004, name = "Group_Refresh", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_group_refresh", trigger_count = 0},
["Blossom_Chest_Die"] = { config_id = 8000005, name = "Blossom_Chest_Die", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "", action = "action_blossom_chest_die", trigger_count = 0},
["Select_Option"] = { config_id = 8000006, name = "Select_Option", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "", action = "action_select_option", trigger_count = 0},
["Blossom_Progress_Finish"] = { config_id = 8000007, name = "Blossom_Progress_Finish", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_blossom_progress_finish", trigger_count = 0},
["Challenge_Success"] = { config_id = 8000008, name = "Challenge_Success", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_challenge_success", trigger_count = 0},
["Challenge_Fail"] = { config_id = 8000009, name = "Challenge_Fail", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_challenge_fail", trigger_count = 0},
["Any_Monster_Die_1"] = { config_id = 8000010, name = "Any_Monster_Die_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_1", trigger_count = 0},
["Any_Monster_Die_2"] = { config_id = 8000011, name = "Any_Monster_Die_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_2", trigger_count = 0},
["Any_Monster_Die_3"] = { config_id = 8000012, name = "Any_Monster_Die_3", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_3", trigger_count = 0},
["Platform_Reach_Point"] = { config_id = 8000013, name = "Platform_Reach_Point", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "", action = "action_platform_reach_point", trigger_count = 0 },
["Timer_Event"] = { config_id = 8000014, name ="Timer_Event", event = EventType.EVENT_TIMER_EVENT, source = "timer", condition = "", action = "action_timer_event", trigger_count = 0 }
}
local gid = defs.group_id or 0
local interval = defs.timer or 15
--雪山营地B
function Initialize_Group()
table.insert(variables, {config_id=54000001,name = "wave", value = 0})
for k,v in pairs(triggers_lib) do
table.insert(triggers, v)
end
for i=1,6 do
if i == 1 then
table.insert(suites[i].triggers, "Group_Load")
elseif i == 2 then
table.insert(suites[i].triggers, "Load_Protect")
table.insert(suites[i].triggers, "Gadget_Create")
table.insert(suites[i].triggers, "Group_Refresh")
table.insert(suites[i].triggers, "Blossom_Chest_Die")
table.insert(suites[i].triggers, "Select_Option")
table.insert(suites[i].triggers, "Blossom_Progress_Finish")
table.insert(suites[i].triggers, "Challenge_Success")
table.insert(suites[i].triggers, "Challenge_Fail")
table.insert(suites[i].triggers, "Platform_Reach_Point")
table.insert(suites[i].triggers, "Timer_Event")
elseif i == 3 then
table.insert(suites[i].triggers, "Any_Monster_Die_1")
elseif i == 4 then
table.insert(suites[i].triggers, "Gadget_Create")
elseif i == 5 then
table.insert(suites[i].triggers, "Any_Monster_Die_2")
elseif i == 6 then
table.insert(suites[i].triggers, "Any_Monster_Die_3")
end
end
end
Initialize_Group()
----------------------------------------------
--[[
local defs = {
operator = 422010,
blossom_chest = 422011,
platform = 422013
ice_storm = 422012,
route_info = {
{route_id = 300800099, point_id = 4, gadget = 422009},
{route_id = 300800099, point_id = 6, gagdet = 422033},
},
final_info = {route_id = 300800100, point_id = 2},
seelie_base = 422014
reminder_pos = {x=1480,y=268,z=-736},
challenge = {
{id = 58, weight = 40, temp_r = 110 },
{id = 58, weight = 40, temp_r = 110 },
{id = 58, weight = 40, temp_r = 110 }
}
}
--]]
function LF_Active_Challenge(context)
local max = 0
for i,v in ipairs(defs.challenge) do
max = max + v.weight
end
math.randomseed(ScriptLib.GetServerTime(context))
local ran = math.random(max)
--ScriptLib.PrintContextLog(context, "## random = "..ran)
for i,v in ipairs(defs.challenge) do
ran = ran - v.weight
if ran <= 0 then
local sum = #suites[3].monsters + #suites[5].monsters + #suites[6].monsters
ScriptLib.ActiveChallenge(context, 1, v.id, 0, sum, 0, 0)
ScriptLib.ShowTemplateReminder(context, v.temp_r, {0,0})
--ScriptLib.PrintContextLog(context, "## i = "..i)
break
end
end
end
---------------------------------------------
function action_group_load(context, evt)
--ScriptLib.PrintLog("====================== faq 5 ===========================")
ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true })
return 0
end
function action_gadget_create(context, evt)
--创建操作台
if defs.operator == evt.param1 then
if 0 == ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
ScriptLib.SetWorktopOptionsByGroupId(context, 0, evt.param1, {37})
ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0)
end
elseif defs.ice_storm == evt.param1 then
ScriptLib.ShowReminderRadius(context, 400010, defs.reminder_pos, 50)
end
return 0
end
function action_load_protect(context, evt)
ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true })
return 0
end
function action_group_refresh(context, evt)
ScriptLib.CreateGadget(context, { config_id = defs.operator })
ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 1)
ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0)
return 0
end
function action_blossom_chest_die(context, evt)
if evt.param1 == defs.blossom_chest then
ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true })
end
return 0
end
function action_select_option(context, evt)
if evt.param1 == defs.operator and evt.param2 == 37 then
LF_Active_Challenge(context)
ScriptLib.AddExtraGroupSuite(context, 0, 3)
ScriptLib.AddExtraGroupSuite(context, 0, 4)
ScriptLib.DelWorktopOptionByGroupId(context, 0, defs.operator, 37)
ScriptLib.SetGadgetStateByConfigId(context, defs.operator, GadgetState.GearStart)
ScriptLib.SetPlatformRouteId(context, defs.platform, defs.route_info[1].route_id)
ScriptLib.StartPlatform(context, defs.platform)
ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 2)
ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0)
ScriptLib.SetGroupVariableValue(context, "wave", 1)
ScriptLib.CreateGroupTimerEvent(context, ScriptLib.GetContextGroupId(context), "timer", interval)
end
return 0
end
function action_blossom_progress_finish(context, evt)
ScriptLib.CreateBlossomChestByGroupId(context, 0, defs.blossom_chest)
ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 3)
ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1)
return 0
end
function action_challenge_success(context, evt)
ScriptLib.AddBlossomScheduleProgressByGroupId(context, 0)
return 0
end
function action_challenge_fail(context, evt)
ScriptLib.CancelGroupTimerEvent(context, ScriptLib.GetContextGroupId(context), "timer")
ScriptLib.RefreshGroup(context, { group_id = 0, suite = 2 })
return 0
end
function action_any_monster_die_1(context, evt)
if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then
ScriptLib.RemoveExtraGroupSuite(context, 0, 3)
ScriptLib.AddExtraGroupSuite(context, 0, 5)
ScriptLib.ShowReminderRadius(context, 400002, defs.reminder_pos, 50)
ScriptLib.SetPlatformRouteId(context, defs.platform, defs.route_info[2].route_id)
ScriptLib.StartPlatform(context, defs.platform)
ScriptLib.SetGroupVariableValue(context, "wave", 2)
end
return 0
end
function action_any_monster_die_2(context, evt)
if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then
ScriptLib.RemoveExtraGroupSuite(context, 0, 5)
ScriptLib.AddExtraGroupSuite(context, 0, 6)
ScriptLib.ShowReminderRadius(context, 400003, defs.reminder_pos, 50)
ScriptLib.SetPlatformRouteId(context, defs.platform, defs.route_info[3].route_id)
ScriptLib.StartPlatform(context, defs.platform)
ScriptLib.SetGroupVariableValue(context, "wave", 3)
end
return 0
end
function action_any_monster_die_3(context, evt)
if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then
ScriptLib.SetPlatformRouteId(context, defs.platform, defs.final_info.route_id)
ScriptLib.StartPlatform(context, defs.platform)
ScriptLib.SetGadgetStateByConfigId(context, defs.ice_storm, GadgetState.GearStop)
ScriptLib.KillEntityByConfigId(context, { config_id = defs.ice_storm })
end
return 0
end
function action_platform_reach_point(context, evt)
if evt.param1 == defs.platform then
if evt.param2 == defs.final_info.route_id and evt.param3 == defs.final_info.point_id then
ScriptLib.SetGadgetStateByConfigId(context, defs.seelie_base, GadgetState.GearStart)
ScriptLib.CancelGroupTimerEvent(context, ScriptLib.GetContextGroupId(context), "timer")
ScriptLib.StopPlatform(context, defs.platform)
ScriptLib.KillEntityByConfigId(context, { config_id = defs.platform })
return 0
end
for i,v in ipairs(defs.route_info) do
local wave = ScriptLib.GetGroupVariableValue(context, "wave")
if evt.param2 == v.route_id and evt.param3 == v.point_id then
if i >= wave then
ScriptLib.StopPlatform(context, defs.platform)
end
ScriptLib.CreateGadget(context, { config_id = v.gadget })
break
end
end
end
return 0
end
function action_timer_event(context, evt)
if defs.timedOre == nil then
return -1
end
ScriptLib.RemoveEntityByConfigId(context, 0, EntityType.GADGET, defs.timedOre)
local eid = ScriptLib.GetEntityIdByConfigId(context, defs.platform)
local pos = ScriptLib.GetPosByEntityId(context, eid)
ScriptLib.CreateGadgetByConfigIdByPos(context, defs.timedOre, {x=pos.x,y=pos.y,z=pos.z}, {x=0,y=0,z=0})
ScriptLib.CreateGroupTimerEvent(context, ScriptLib.GetContextGroupId(context), "timer", interval)
return 0
end