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230 lines
8.4 KiB
Lua
230 lines
8.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101060
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 60004, monster_id = 21010101, pos = { x = 2224.742, y = 244.084, z = -1551.455 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60005, monster_id = 21010101, pos = { x = 2225.299, y = 243.990, z = -1552.956 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60006, monster_id = 21010101, pos = { x = 2224.131, y = 243.790, z = -1554.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60011, monster_id = 21010101, pos = { x = 2219.698, y = 244.011, z = -1551.214 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60012, monster_id = 21010101, pos = { x = 2219.148, y = 243.854, z = -1552.563 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60013, monster_id = 21010101, pos = { x = 2219.813, y = 243.648, z = -1554.530 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60014, monster_id = 21010101, pos = { x = 2223.168, y = 243.670, z = -1555.770 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60015, monster_id = 21010101, pos = { x = 2221.285, y = 243.578, z = -1555.943 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60016, monster_id = 21010101, pos = { x = 2223.386, y = 243.982, z = -1552.240 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 60017, monster_id = 21010101, pos = { x = 2220.585, y = 243.949, z = -1551.915 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 60001, gadget_id = 70350082, pos = { x = 2221.521, y = 243.860, z = -1553.135 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 60002, gadget_id = 70360001, pos = { x = 2221.105, y = 244.796, z = -1553.642 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 60003, gadget_id = 70211001, pos = { x = 2221.573, y = 244.118, z = -1550.505 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1060007, name = "GADGET_CREATE_60007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_60007", action = "action_EVENT_GADGET_CREATE_60007" },
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{ config_id = 1060008, name = "SELECT_OPTION_60008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_60008", action = "action_EVENT_SELECT_OPTION_60008", trigger_count = 0 },
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{ config_id = 1060009, name = "CHALLENGE_SUCCESS_60009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_60009", trigger_count = 0 },
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{ config_id = 1060010, name = "CHALLENGE_FAIL_60010", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_60010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "finish", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 60001, 60002 },
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regions = { },
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triggers = { "GADGET_CREATE_60007", "SELECT_OPTION_60008", "CHALLENGE_SUCCESS_60009", "CHALLENGE_FAIL_60010" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 60004, 60005, 60006, 60011, 60012, 60013, 60014, 60015, 60016, 60017 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 60001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_60007(context, evt)
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if 60002 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_60007(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101060, 60002, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_60008(context, evt)
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-- 判断是gadgetid 60002 option_id 177
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if 60002 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_60008(context, evt)
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-- 创建编号为180(该挑战的识别id),挑战内容为180的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, 120, 111101060, 10, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101060, 2)
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-- 将configid为 60001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 60001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 60002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_60009(context, evt)
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-- 将configid为 60001 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 60001, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为60003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 60003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将本组内变量名为 "finish" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "finish", 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 改变指定group组111101029中, configid为29001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101029, 29001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 将本组内变量名为 "open1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "open1", 1, 111101029) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 111101060, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_60010(context, evt)
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-- 将configid为 60001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 60001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为60002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 60002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 111101060, 2)
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return 0
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end |