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GC-Resources/Resources/Scripts/Scene/9/scene9_group199003014.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

123 lines
2.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 199003014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 14002, npc_id = 20627, pos = { x = -741.081, y = 307.609, z = -26.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, area_id = 403 },
{ config_id = 14005, npc_id = 20855, pos = { x = -741.081, y = 307.609, z = -26.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, area_id = 403 }
}
-- 装置
gadgets = {
{ config_id = 14001, gadget_id = 70230100, pos = { x = -741.220, y = 307.919, z = -26.282 }, rot = { x = 0.000, y = 89.706, z = 0.000 }, level = 1, state = GadgetState.GearStart, persistent = true, area_id = 403 },
{ config_id = 14004, gadget_id = 70710103, pos = { x = -739.048, y = 305.723, z = -26.238 }, rot = { x = 0.000, y = 92.631, z = 0.000 }, level = 20, persistent = true, area_id = 403 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1014003, name = "QUEST_START_14003", event = EventType.EVENT_QUEST_START, source = "7901331", condition = "", action = "action_EVENT_QUEST_START_14003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
io_type = 1,
secure_suite_index = 1,
suite = 1,
end_suite = 0,
rand_suite = false,
father_quest = 79013,
quest_config = {
[7901319] = {
{
state = 2,
suite = 1
},
{
state = 3,
suite = 2
}
}
}
}
--================================================================
--
-- 小组配置
--
--================================================================
suite_disk = {
[1] = {
gadgets = {
},
monsters = {
},
regions = { },
triggers = { "QUEST_START_14003" },
npcs = { 14002, 14005 },
variables = {
}
},
[2] = {
gadgets = {
{ config_id = 14001, state = 201 },
{ config_id = 14004, state = 0 }
},
monsters = {
},
regions = { },
triggers = { "QUEST_START_14003" },
npcs = { 14002, 14005 },
variables = {
}
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_14003(context, evt)
-- 创建id为14004的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14004 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为14001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end