mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
517 lines
17 KiB
Lua
517 lines
17 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220149003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3001, gadget_id = 71700450, pos = { x = 449.164, y = 101.092, z = 315.180 }, rot = { x = 0.000, y = 254.600, z = 0.000 }, level = 1 },
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{ config_id = 3002, gadget_id = 70290549, pos = { x = 509.640, y = 106.960, z = 284.270 }, rot = { x = 352.592, y = 44.550, z = 350.152 }, level = 1 },
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{ config_id = 3004, gadget_id = 70290466, pos = { x = 536.735, y = 112.875, z = 317.243 }, rot = { x = 343.000, y = 10.000, z = 0.000 }, level = 1 },
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{ config_id = 3034, gadget_id = 70211121, pos = { x = 493.754, y = 100.003, z = 256.150 }, rot = { x = 0.000, y = 45.000, z = 0.000 }, level = 1, drop_tag = "解谜高级须弥", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 3005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 536.965, y = 113.533, z = 316.228 } },
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-- 平台掉落点
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{ config_id = 3008, shape = RegionShape.SPHERE, radius = 8, pos = { x = 536.293, y = 115.259, z = 306.881 } }
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}
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-- 触发器
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triggers = {
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-- 开暗门
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{ config_id = 1003003, name = "QUEST_FINISH_3003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3003", action = "action_EVENT_QUEST_FINISH_3003", trigger_count = 0 },
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{ config_id = 1003005, name = "ENTER_REGION_3005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3005", action = "action_EVENT_ENTER_REGION_3005" },
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-- 录像带A
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{ config_id = 1003006, name = "QUEST_FINISH_3006", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3006", action = "action_EVENT_QUEST_FINISH_3006" },
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-- 启动任务操作台
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{ config_id = 1003007, name = "QUEST_FINISH_3007", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3007", action = "action_EVENT_QUEST_FINISH_3007", trigger_count = 0 },
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-- 平台掉落点
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{ config_id = 1003008, name = "ENTER_REGION_3008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3008", action = "action_EVENT_ENTER_REGION_3008" },
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-- 暗门回滚
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{ config_id = 1003009, name = "QUEST_START_3009", event = EventType.EVENT_QUEST_START, source = "1300212", condition = "condition_EVENT_QUEST_START_3009", action = "action_EVENT_QUEST_START_3009", trigger_count = 0 },
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-- 录像带B
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{ config_id = 1003012, name = "QUEST_FINISH_3012", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3012", action = "action_EVENT_QUEST_FINISH_3012" },
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-- 发现躺倒的人过渡
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{ config_id = 1003017, name = "QUEST_FINISH_3017", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3017", action = "action_EVENT_QUEST_FINISH_3017" },
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-- 科学家对话结束
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{ config_id = 1003020, name = "QUEST_FINISH_3020", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3020", action = "action_EVENT_QUEST_FINISH_3020" },
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-- 录像带C
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{ config_id = 1003028, name = "QUEST_FINISH_3028", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3028", action = "action_EVENT_QUEST_FINISH_3028" },
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-- 任务操作台回滚
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{ config_id = 1003044, name = "QUEST_START_3044", event = EventType.EVENT_QUEST_START, source = "1300215", condition = "condition_EVENT_QUEST_START_3044", action = "action_EVENT_QUEST_START_3044", trigger_count = 0 },
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-- 最终房间对话结束
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{ config_id = 1003051, name = "QUEST_FINISH_3051", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3051", action = "action_EVENT_QUEST_FINISH_3051" },
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-- CS结束
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{ config_id = 1003061, name = "QUEST_FINISH_3061", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_3061", action = "action_EVENT_QUEST_FINISH_3061" },
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{ config_id = 1003070, name = "DUNGEON_SETTLE_3070", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_3070", action = "action_EVENT_DUNGEON_SETTLE_3070" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 3001, 3002, 3004 },
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regions = { 3005 },
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triggers = { "QUEST_FINISH_3003", "ENTER_REGION_3005", "QUEST_FINISH_3006", "QUEST_FINISH_3007", "QUEST_START_3009", "QUEST_FINISH_3012", "QUEST_FINISH_3017", "QUEST_FINISH_3020", "QUEST_FINISH_3028", "QUEST_START_3044", "QUEST_FINISH_3051", "QUEST_FINISH_3061", "DUNGEON_SETTLE_3070" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 3008 },
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triggers = { "ENTER_REGION_3008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3003(context, evt)
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--检查ID为1300212的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300212 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3003(context, evt)
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-- 将configid为 3002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 220149002, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_3005(context, evt)
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if evt.param1 ~= 3005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_3005(context, evt)
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-- 调用提示id为 201490101 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 201490101) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3006(context, evt)
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--检查ID为1300206的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300206 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3006(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 8 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3007(context, evt)
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--检查ID为1300215的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300215 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3007(context, evt)
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-- 将configid为 3001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_3008(context, evt)
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if evt.param1 ~= 3008 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_3008(context, evt)
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ScriptLib.ActivateDungeonCheckPoint(context, 10)
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_START_3009(context, evt)
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local curQuestState = ScriptLib.GetHostQuestState(context,1300212)
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if -1 == curQuestState or 0 == curQuestState then
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return false
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end
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if curQuestState ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_START_3009(context, evt)
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-- 将configid为 3002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3012(context, evt)
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--检查ID为1300207的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300207 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3012(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 10 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3017(context, evt)
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--检查ID为1300216的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300216 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3017(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 5 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3020(context, evt)
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--检查ID为1300205的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300205 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3020(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 6 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_3028(context, evt)
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--检查ID为1300208的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 1300208 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_3028(context, evt)
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-- 重新生成指定group,指定suite
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220149019, 19001) then
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 22 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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else
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 11 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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end
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-- 改变指定group组220149004中, configid为4005的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220149004, 4005, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_START_3044(context, evt)
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local curQuestState = ScriptLib.GetHostQuestState(context,1300215)
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if -1 == curQuestState or 0 == curQuestState then
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return false
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end
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if curQuestState ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
|
||
function action_EVENT_QUEST_START_3044(context, evt)
|
||
-- 将configid为 3001 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_FINISH_3051(context, evt)
|
||
--检查ID为1300210的任务的完成状态是否为1(1=完成,0=失败)
|
||
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
|
||
|
||
--检查任务ID
|
||
if 1300210 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_3051(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 16 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 添加suite2的新内容
|
||
ScriptLib.AddExtraGroupSuite(context, 220149003, 2)
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_FINISH_3061(context, evt)
|
||
--检查ID为1300211的任务的完成状态是否为1(1=完成,0=失败)
|
||
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
|
||
|
||
--检查任务ID
|
||
if 1300211 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_3061(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 19 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_DUNGEON_SETTLE_3070(context, evt)
|
||
-- 判断副本成功
|
||
if 1 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_DUNGEON_SETTLE_3070(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220149017, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 创建id为3034的gadget
|
||
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3034 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |