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https://gitlab.com/YuukiPS/GC-Resources.git
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218 lines
6.4 KiB
Lua
218 lines
6.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220132008
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 8001, gadget_id = 70900201, pos = { x = 501.085, y = 32.810, z = 435.392 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 8002, gadget_id = 70360001, pos = { x = 500.798, y = 32.294, z = 436.292 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 8004, gadget_id = 70900201, pos = { x = 509.426, y = 29.760, z = 447.059 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 8006, gadget_id = 70900201, pos = { x = 511.197, y = 19.787, z = 467.540 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 8009, gadget_id = 70900201, pos = { x = 500.824, y = 19.820, z = 474.996 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 8003, shape = RegionShape.CYLINDER, radius = 5, pos = { x = 501.085, y = 35.839, z = 435.392 }, height = 15.000 },
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{ config_id = 8005, shape = RegionShape.CYLINDER, radius = 5, pos = { x = 509.426, y = 34.350, z = 447.059 }, height = 15.000 },
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{ config_id = 8007, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 6.000 }, pos = { x = 518.285, y = 23.298, z = 467.540 } },
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{ config_id = 8008, shape = RegionShape.SPHERE, radius = 6, pos = { x = 497.084, y = 37.921, z = 442.103 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1008003, name = "ENTER_REGION_8003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8003", action = "action_EVENT_ENTER_REGION_8003" },
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{ config_id = 1008005, name = "ENTER_REGION_8005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8005", action = "action_EVENT_ENTER_REGION_8005" },
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{ config_id = 1008007, name = "ENTER_REGION_8007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8007", action = "action_EVENT_ENTER_REGION_8007" },
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{ config_id = 1008008, name = "ENTER_REGION_8008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8008", action = "action_EVENT_ENTER_REGION_8008" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 8002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 8001 },
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regions = { 8003, 8008 },
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triggers = { "ENTER_REGION_8003", "ENTER_REGION_8008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 8004 },
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regions = { 8005 },
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triggers = { "ENTER_REGION_8005" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 8006 },
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regions = { 8007 },
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triggers = { "ENTER_REGION_8007" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = ,
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monsters = { },
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gadgets = { 8009 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8003(context, evt)
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if evt.param1 ~= 8003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_8003(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 3 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220132002, EntityType.GADGET, 2021 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8005(context, evt)
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if evt.param1 ~= 8005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_8005(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 4 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8007(context, evt)
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if evt.param1 ~= 8007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_8007(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 5 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_8008(context, evt)
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if evt.param1 ~= 8008 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_8008(context, evt)
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-- 调用提示id为 201320201 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 201320201) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |