mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
349 lines
11 KiB
Lua
349 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220132007
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7001, gadget_id = 70220103, pos = { x = 535.578, y = 106.922, z = 355.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7002, gadget_id = 70211101, pos = { x = 521.062, y = 18.560, z = 473.049 }, rot = { x = 0.000, y = 240.000, z = 0.000 }, level = 1, drop_tag = "解谜低级须弥", isOneoff = true, persistent = true },
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{ config_id = 7003, gadget_id = 70220103, pos = { x = 551.221, y = 93.745, z = 371.755 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7012, gadget_id = 70220103, pos = { x = 513.475, y = 90.851, z = 371.755 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1007004, name = "TIMER_EVENT_7004", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_7004" },
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{ config_id = 1007005, name = "QUEST_FINISH_7005", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_7005", action = "action_EVENT_QUEST_FINISH_7005" },
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{ config_id = 1007006, name = "QUEST_FINISH_7006", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_7006", action = "action_EVENT_QUEST_FINISH_7006" },
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{ config_id = 1007007, name = "QUEST_FINISH_7007", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_7007", action = "action_EVENT_QUEST_FINISH_7007" },
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{ config_id = 1007008, name = "QUEST_FINISH_7008", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_7008", action = "action_EVENT_QUEST_FINISH_7008" },
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{ config_id = 1007009, name = "TIMER_EVENT_7009", event = EventType.EVENT_TIMER_EVENT, source = "2", condition = "", action = "action_EVENT_TIMER_EVENT_7009" },
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{ config_id = 1007010, name = "TIMER_EVENT_7010", event = EventType.EVENT_TIMER_EVENT, source = "3", condition = "", action = "action_EVENT_TIMER_EVENT_7010" },
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{ config_id = 1007011, name = "TIMER_EVENT_7011", event = EventType.EVENT_TIMER_EVENT, source = "4", condition = "", action = "action_EVENT_TIMER_EVENT_7011" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "TIMER_EVENT_7004", "QUEST_FINISH_7005", "QUEST_FINISH_7006", "QUEST_FINISH_7007", "QUEST_FINISH_7008", "TIMER_EVENT_7009", "TIMER_EVENT_7010", "TIMER_EVENT_7011" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 7001, 7003, 7012 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_TIMER_EVENT_7004(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_7005(context, evt)
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--检查ID为300315的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300315 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_7005(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10134, 1)
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if 0 ~= ScriptLib.EnterWeatherArea(context, 10134) then
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return -1
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end
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-- 延迟6秒后,向groupId为:220132007的对象,请求一次调用,并将string参数:"1" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132007, "1", 6) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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ScriptLib.ActivateDungeonCheckPoint(context, 6)
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-- 创建id为7002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 7002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220132002, EntityType.GADGET, 2021 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132009, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132010, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_7006(context, evt)
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--检查ID为300316的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300316 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_7006(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10134, 0)
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-- 延迟6秒后,向groupId为:220132007的对象,请求一次调用,并将string参数:"2" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132007, "2", 6) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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ScriptLib.ActivateDungeonCheckPoint(context, 7)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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if 0 ~= ScriptLib.EnterWeatherArea(context, 10134) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_7007(context, evt)
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--检查ID为300317的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300317 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_7007(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10135, 1)
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if 0 ~= ScriptLib.EnterWeatherArea(context, 10135) then
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return -1
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end
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-- 延迟6秒后,向groupId为:220132007的对象,请求一次调用,并将string参数:"3" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132007, "3", 6) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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-- 添加suite5的新内容
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ScriptLib.AddExtraGroupSuite(context, 220132001, 5)
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ScriptLib.ActivateDungeonCheckPoint(context, 9)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_7008(context, evt)
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--检查ID为300318的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300318 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_7008(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10135, 0)
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ScriptLib.SetWeatherAreaState(context, 10136, 1)
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-- 延迟6秒后,向groupId为:220132007的对象,请求一次调用,并将string参数:"4" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132007, "4", 6) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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ScriptLib.ActivateDungeonCheckPoint(context, 11)
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if 0 ~= ScriptLib.EnterWeatherArea(context, 10136) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220132007, 2)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 11 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132001, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_7009(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 7 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_7010(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 5 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_7011(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 11 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |