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https://gitlab.com/YuukiPS/GC-Resources.git
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249 lines
7.7 KiB
Lua
249 lines
7.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220132001
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}
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-- Trigger变量
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local defs = {
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target_x = 469.4,
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target_y = 61,
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target_z = 325.9,
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camera_x = 439.8357,
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camera_y = 67.01164,
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camera_z = 372.4916
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1002, gadget_id = 70360001, pos = { x = 463.980, y = 65.601, z = 385.739 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1003, gadget_id = 70290137, pos = { x = 449.461, y = 65.730, z = 401.692 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 1008, gadget_id = 70290576, pos = { x = 439.836, y = 67.012, z = 372.492 }, rot = { x = 6.253, y = 147.532, z = 0.000 }, level = 1 },
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{ config_id = 1009, gadget_id = 70290137, pos = { x = 463.980, y = 65.601, z = 385.739 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 1010, gadget_id = 70360282, pos = { x = 478.378, y = 66.508, z = 385.827 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 3, start_route = false, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 1011, shape = RegionShape.CUBIC, size = { x = 5.000, y = 5.000, z = 5.000 }, pos = { x = 478.378, y = 66.508, z = 385.827 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1001001, name = "TIMER_EVENT_1001", event = EventType.EVENT_TIMER_EVENT, source = "2", condition = "", action = "action_EVENT_TIMER_EVENT_1001" },
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{ config_id = 1001004, name = "QUEST_FINISH_1004", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_1004", action = "action_EVENT_QUEST_FINISH_1004" },
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{ config_id = 1001007, name = "TIMER_EVENT_1007", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_1007" },
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{ config_id = 1001011, name = "ENTER_REGION_1011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1011", action = "action_EVENT_ENTER_REGION_1011" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 1008 },
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regions = { },
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triggers = { "TIMER_EVENT_1001", "QUEST_FINISH_1004", "TIMER_EVENT_1007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 1010 },
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regions = { 1011 },
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triggers = { "ENTER_REGION_1011" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 1002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = ,
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monsters = { },
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gadgets = { 1003, 1009 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_TIMER_EVENT_1001(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 8 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 220132001, 3)
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-- 将configid为 1009 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1009, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_1004(context, evt)
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--检查ID为300321的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300321 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_1004(context, evt)
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local pos = { x=defs.target_x, y=defs.target_y, z=defs.target_z}
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local pos_follow = { x=defs.camera_x, y=defs.camera_y, z=defs.camera_z}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 5, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = true, is_abs_follow_pos = true, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, screen_x = 0, screen_y = 0, is_set_screenXY = false }) then
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ScriptLib.PrintContextLog(context, "@@Lua_warning : active_cameralook_begin")
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return -1
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end
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-- 延迟3秒后,向groupId为:220132001的对象,请求一次调用,并将string参数:"1" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132001, "1", 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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-- 延迟8秒后,向groupId为:220132001的对象,请求一次调用,并将string参数:"2" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220132001, "2", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220132011, EntityType.GADGET, 11012 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_1007(context, evt)
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-- 将configid为 1008 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1008, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_1011(context, evt)
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if evt.param1 ~= 1011 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_1011(context, evt)
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 1010) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 1010, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 1010) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 10 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |