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GC-Resources/Resources/Scripts/Scene/20102/scene20102_group220102002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

166 lines
5.5 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220102002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360006, pos = { x = -29.370, y = 3.718, z = 64.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2002, gadget_id = 70360006, pos = { x = -16.552, y = 3.686, z = 64.196 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2008, gadget_id = 70350025, pos = { x = -22.432, y = 15.201, z = 53.544 }, rot = { x = 0.000, y = 0.000, z = 180.000 }, level = 1 },
{ config_id = 2010, gadget_id = 70220013, pos = { x = -39.351, y = 1.928, z = 84.405 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1 },
{ config_id = 2011, gadget_id = 70350005, pos = { x = -22.427, y = 0.250, z = 90.358 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2013, gadget_id = 70220026, pos = { x = -40.451, y = 1.928, z = 85.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2014, gadget_id = 70220026, pos = { x = -39.474, y = 1.929, z = 82.699 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2012, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 10.000 }, pos = { x = -22.368, y = 5.371, z = 76.532 } }
}
-- 触发器
triggers = {
{ config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2003", action = "action_EVENT_QUEST_FINISH_2003" },
{ config_id = 1002009, name = "GADGET_STATE_CHANGE_2009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2009", action = "action_EVENT_GADGET_STATE_CHANGE_2009" },
{ config_id = 1002012, name = "ENTER_REGION_2012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2012", action = "action_EVENT_ENTER_REGION_2012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001, 2002, 2008, 2010, 2011, 2013, 2014 },
regions = { 2012 },
triggers = { "QUEST_FINISH_2003", "GADGET_STATE_CHANGE_2009", "ENTER_REGION_2012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_2003(context, evt)
--检查ID为1120118的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 1120118 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_2003(context, evt)
-- 将configid为 2002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_2009(context, evt)
if 2001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_2009(context, evt)
-- 将configid为 2008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "220102002") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220102001, monsters = {}, gadgets = {1038} }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2012(context, evt)
if evt.param1 ~= 2012 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2012(context, evt)
-- 将configid为 2011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end