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144 lines
4.1 KiB
Lua
144 lines
4.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102013
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 13001, monster_id = 21020101, pos = { x = 1347.608, y = 330.980, z = -2031.476 }, rot = { x = 0.000, y = 119.153, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 13002, monster_id = 21010101, pos = { x = 1351.397, y = 331.217, z = -2035.831 }, rot = { x = 0.000, y = 1.493, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 13003, monster_id = 21010101, pos = { x = 1352.858, y = 331.440, z = -2035.437 }, rot = { x = 0.000, y = 316.710, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 13004, monster_id = 21010101, pos = { x = 1349.900, y = 330.994, z = -2035.203 }, rot = { x = 0.000, y = 33.736, z = 0.000 }, level = 1, drop_id = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 13007, gadget_id = 70211002, pos = { x = 1352.519, y = 331.696, z = -2032.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 13005, shape = RegionShape.SPHERE, radius = 8, pos = { x = 1349.821, y = 330.817, z = -2031.625 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1013005, name = "ENTER_REGION_13005", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_13005", action = "action_EVENT_ENTER_REGION_13005", trigger_count = 0 },
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{ config_id = 1013008, name = "ANY_MONSTER_DIE_13008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "1", condition = "condition_EVENT_ANY_MONSTER_DIE_13008", action = "action_EVENT_ANY_MONSTER_DIE_13008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 13007 },
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regions = { 13005 },
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triggers = { "ENTER_REGION_13005" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 13001, 13002, 13003, 13004 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_13008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 13007 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13005(context, evt)
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if evt.param1 ~= 13005 then return false end
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-- 判断角色数量不少于0
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13005(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111102013, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_13008(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111102013) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_13008(context, evt)
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-- 将configid为 13007 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13007, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 111102013, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end |