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154 lines
5.1 KiB
Lua
154 lines
5.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101288
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 288004, monster_id = 21010201, pos = { x = 2262.756, y = 264.276, z = -1675.523 }, rot = { x = 0.000, y = 210.786, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
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{ config_id = 288005, monster_id = 21010201, pos = { x = 2256.355, y = 264.402, z = -1667.715 }, rot = { x = 0.000, y = 247.848, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
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{ config_id = 288006, monster_id = 21010701, pos = { x = 2261.209, y = 264.055, z = -1670.431 }, rot = { x = 0.000, y = 244.330, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
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{ config_id = 288007, monster_id = 21010901, pos = { x = 2265.896, y = 264.518, z = -1670.198 }, rot = { x = 0.000, y = 245.217, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" },
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{ config_id = 288008, monster_id = 21010501, pos = { x = 2261.662, y = 264.419, z = -1665.611 }, rot = { x = 0.000, y = 213.976, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" },
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{ config_id = 288009, monster_id = 22010301, pos = { x = 2262.919, y = 266.516, z = -1661.543 }, rot = { x = 0.000, y = 196.642, z = 0.000 }, level = 1, drop_tag = "深渊法师" }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 288002, gadget_id = 70211001, pos = { x = 2261.852, y = 264.550, z = -1670.000 }, rot = { x = 0.000, y = 52.649, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true },
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{ config_id = 288013, gadget_id = 70211011, pos = { x = 2259.944, y = 264.219, z = -1671.432 }, rot = { x = 0.000, y = 51.702, z = 0.000 }, level = 11, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 288011, shape = RegionShape.SPHERE, radius = 6.7, pos = { x = 2261.667, y = 264.371, z = -1669.799 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1288001, name = "ANY_MONSTER_DIE_288001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_288001", action = "action_EVENT_ANY_MONSTER_DIE_288001" },
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{ config_id = 1288011, name = "ENTER_REGION_288011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_288011", trigger_count = 0 },
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{ config_id = 1288012, name = "ANY_MONSTER_DIE_288012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_288012", action = "action_EVENT_ANY_MONSTER_DIE_288012" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 288011 },
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triggers = { "ENTER_REGION_288011" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 288004, 288005, 288006, 288007, 288008, 288009 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_288001", "ANY_MONSTER_DIE_288012" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_288001(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101288) ~= 0 then
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return false
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end
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-- 判断指定group组剩余怪物数量是否是1
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101289) ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_288001(context, evt)
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-- 创建id为288002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 288002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 111101289, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_288011(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101288, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_288012(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101288) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_288012(context, evt)
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-- 创建id为288013的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 288013 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |