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https://gitlab.com/YuukiPS/GC-Resources.git
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187 lines
5.5 KiB
Lua
187 lines
5.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101231
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}
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-- DEFS_MISCS
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local EnvControlGadgets = {
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231005
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}
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--仅在白天出现的gadget(夜晚会默认销毁)
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local DayAppearGadgets =
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{
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231006
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}
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--仅在夜晚出现的gadget(白天会默认销毁)
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local NightAppearGadgets =
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{
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231001
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 231001, gadget_id = 70690028, pos = { x = 2514.500, y = 333.550, z = -1659.012 }, rot = { x = 1.731, y = 0.253, z = 16.615 }, level = 1, state = GadgetState.GearStart, route_id = 110100097, start_route = false },
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{ config_id = 231002, gadget_id = 70690030, pos = { x = 2515.107, y = 335.044, z = -1655.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 231005, gadget_id = 70360309, pos = { x = 2511.361, y = 334.115, z = -1656.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 231006, gadget_id = 70290231, pos = { x = 2514.932, y = 334.996, z = -1655.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 玩家敲击震动机关,准备启动冥鱼倒计时
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{ config_id = 1231003, name = "GADGET_STATE_CHANGE_231003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_231003", action = "action_EVENT_GADGET_STATE_CHANGE_231003", trigger_count = 0 },
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-- 启动倒计时结束,冥鱼启动,创生风场
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{ config_id = 1231004, name = "TIME_AXIS_PASS_231004", event = EventType.EVENT_TIME_AXIS_PASS, source = "wait_to_move", condition = "", action = "action_EVENT_TIME_AXIS_PASS_231004", trigger_count = 0 },
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{ config_id = 1231007, name = "GROUP_LOAD_231007", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_231007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 231005 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_231003", "TIME_AXIS_PASS_231004", "GROUP_LOAD_231007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_231003(context, evt)
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if 231005 ~= evt.param2 or 322 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_231003(context, evt)
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-- 停止标识为"wait_to_move"的时间轴
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ScriptLib.EndTimeAxis(context, "wait_to_move")
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231001 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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-- 创建id为231001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 231001 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 231001, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建标识为"wait_to_move",时间节点为{4}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "wait_to_move", {4}, false)
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return 0
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_231004(context, evt)
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-- 创建id为231002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 231001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_231007(context, evt)
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--lua层调用,将指定gadget转到一个合适的昼夜激活状态
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local is_daynight_gadget = false
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for i = 1 ,#EnvControlGadgets do
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if (231005 == EnvControlGadgets[i]) then
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is_daynight_gadget = true
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end
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end
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if (not is_daynight_gadget) then
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ScriptLib.PrintContextLog(context,"EnvState: 错误的传入了一个不在昼夜列表中的物件!!!")
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return -1
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end
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local current_env_state_id = ScriptLib.GetCurrentLevelTagVec(context, 1)[1]
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local current_env_state = ScriptLib.GetLevelTagNameById(context,current_env_state_id)
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if (current_env_state == "2_4_Day") then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,202)
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end
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if (current_env_state == "2_4_Night") then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,302)
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end
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return 0
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end
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require "V2_4/EnvState" |