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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101231.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

187 lines
5.5 KiB
Lua
Raw Blame History

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-- 基础信息
local base_info = {
group_id = 111101231
}
-- DEFS_MISCS
local EnvControlGadgets = {
231005
}
--仅在白天出现的gadget夜晚会默认销毁
local DayAppearGadgets =
{
231006
}
--仅在夜晚出现的gadget白天会默认销毁
local NightAppearGadgets =
{
231001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 231001, gadget_id = 70690028, pos = { x = 2514.500, y = 333.550, z = -1659.012 }, rot = { x = 1.731, y = 0.253, z = 16.615 }, level = 1, state = GadgetState.GearStart, route_id = 110100097, start_route = false },
{ config_id = 231002, gadget_id = 70690030, pos = { x = 2515.107, y = 335.044, z = -1655.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 231005, gadget_id = 70360309, pos = { x = 2511.361, y = 334.115, z = -1656.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 231006, gadget_id = 70290231, pos = { x = 2514.932, y = 334.996, z = -1655.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 玩家敲击震动机关,准备启动冥鱼倒计时
{ config_id = 1231003, name = "GADGET_STATE_CHANGE_231003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_231003", action = "action_EVENT_GADGET_STATE_CHANGE_231003", trigger_count = 0 },
-- 启动倒计时结束,冥鱼启动,创生风场
{ config_id = 1231004, name = "TIME_AXIS_PASS_231004", event = EventType.EVENT_TIME_AXIS_PASS, source = "wait_to_move", condition = "", action = "action_EVENT_TIME_AXIS_PASS_231004", trigger_count = 0 },
{ config_id = 1231007, name = "GROUP_LOAD_231007", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_231007", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 231005 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_231003", "TIME_AXIS_PASS_231004", "GROUP_LOAD_231007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_231003(context, evt)
if 231005 ~= evt.param2 or 322 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_231003(context, evt)
-- 停止标识为"wait_to_move"的时间轴
ScriptLib.EndTimeAxis(context, "wait_to_move")
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231001 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231002 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 创建id为231001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 将configid为 231001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 231001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建标识为"wait_to_move",时间节点为{4}的时间轴false用于控制该时间轴是否循环
ScriptLib.InitTimeAxis(context, "wait_to_move", {4}, false)
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_231004(context, evt)
-- 创建id为231002的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 231001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_231007(context, evt)
--lua层调用将指定gadget转到一个合适的昼夜激活状态
local is_daynight_gadget = false
for i = 1 ,#EnvControlGadgets do
if (231005 == EnvControlGadgets[i]) then
is_daynight_gadget = true
end
end
if (not is_daynight_gadget) then
ScriptLib.PrintContextLog(context,"EnvState: 错误的传入了一个不在昼夜列表中的物件!!!")
return -1
end
local current_env_state_id = ScriptLib.GetCurrentLevelTagVec(context, 1)[1]
local current_env_state = ScriptLib.GetLevelTagNameById(context,current_env_state_id)
if (current_env_state == "2_4_Day") then
ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,202)
end
if (current_env_state == "2_4_Night") then
ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,302)
end
return 0
end
require "V2_4/EnvState"