mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
173 lines
5.3 KiB
Lua
173 lines
5.3 KiB
Lua
-- 基础信息
|
||
local base_info = {
|
||
group_id = 111101149
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
{ config_id = 149001, gadget_id = 70350267, pos = { x = 2695.166, y = 263.970, z = -1619.223 }, rot = { x = 0.000, y = 207.268, z = 0.000 }, level = 1 },
|
||
{ config_id = 149002, gadget_id = 70350220, pos = { x = 2691.589, y = 263.717, z = -1626.349 }, rot = { x = 0.000, y = 24.155, z = 0.000 }, level = 1 },
|
||
{ config_id = 149003, gadget_id = 70211112, pos = { x = 2689.552, y = 264.437, z = -1618.177 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
-- 用来加载球拍技能的region,无trigger作用,只导出region
|
||
{ config_id = 149007, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2691.589, y = 263.717, z = -1626.349 }, ability_group_list = { "ActivityAbility_LudiHarpastum_Racket", "ActivityAbility_LudiHarpastum_Hit_02" } }
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
-- 监听场地边线状态变为201时,将发球机切换至201状态
|
||
{ config_id = 1149004, name = "GADGET_STATE_CHANGE_149004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149004", action = "action_EVENT_GADGET_STATE_CHANGE_149004", trigger_count = 0 },
|
||
-- 监听场地边线状态变为0时,将发球机切换至0状态
|
||
{ config_id = 1149005, name = "GADGET_STATE_CHANGE_149005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149005", action = "action_EVENT_GADGET_STATE_CHANGE_149005", trigger_count = 0 },
|
||
-- 开启宝箱后,将Group进度改成EndSuite(2)
|
||
{ config_id = 1149006, name = "ANY_GADGET_DIE_149006", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149006", action = "action_EVENT_ANY_GADGET_DIE_149006" },
|
||
-- 发球机石板被销毁后,宝箱被解锁
|
||
{ config_id = 1149008, name = "ANY_GADGET_DIE_149008", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149008", action = "action_EVENT_ANY_GADGET_DIE_149008" }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
end_suite = 2,
|
||
rand_suite = false
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 1,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { 149001, 149002, 149003 },
|
||
regions = { 149007 },
|
||
triggers = { "GADGET_STATE_CHANGE_149004", "GADGET_STATE_CHANGE_149005", "ANY_GADGET_DIE_149006", "ANY_GADGET_DIE_149008" },
|
||
rand_weight = 100
|
||
},
|
||
{
|
||
-- suite_id = 2,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { },
|
||
regions = { },
|
||
triggers = { },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_GADGET_STATE_CHANGE_149004(context, evt)
|
||
if 149002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_GADGET_STATE_CHANGE_149004(context, evt)
|
||
-- 将configid为 149001 的物件更改为状态 GadgetState.GearStart
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149001, GadgetState.GearStart) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_GADGET_STATE_CHANGE_149005(context, evt)
|
||
if 149002 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_GADGET_STATE_CHANGE_149005(context, evt)
|
||
-- 将configid为 149001 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149001, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ANY_GADGET_DIE_149006(context, evt)
|
||
if 149003 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ANY_GADGET_DIE_149006(context, evt)
|
||
-- group调整group进度,只对非randSuite有效
|
||
if 0 ~= ScriptLib.GoToGroupSuite(context, 111101149, 2) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ANY_GADGET_DIE_149008(context, evt)
|
||
if 149001 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ANY_GADGET_DIE_149008(context, evt)
|
||
-- 将configid为 149003 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149003, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |