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117 lines
2.9 KiB
Lua
117 lines
2.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101143
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}
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-- Trigger变量
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local defs = {
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group_ID = 111101143,
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trigger_playRegion = 143006,
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gadget_1 = 143002
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 143001, gadget_id = 70950068, pos = { x = 2556.719, y = 213.767, z = -1256.709 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 143002, gadget_id = 70950070, pos = { x = 2542.730, y = 213.681, z = -1267.904 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 143003, gadget_id = 70950069, pos = { x = 2556.478, y = 215.084, z = -1267.960 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 143004, gadget_id = 70950069, pos = { x = 2545.572, y = 212.474, z = -1255.641 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 143005, gadget_id = 70211111, pos = { x = 2549.953, y = 212.860, z = -1261.440 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 143006, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2553.853, y = 213.606, z = -1260.695 }, ability_group_list = { "Move_Electric_Stake_Play" } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1143007, name = "VARIABLE_CHANGE_143007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_143007", action = "" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 143001, 143002, 143003, 143004 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 143006 },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 143005 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_143007(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"successed"为1
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if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then
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return false
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end
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return true
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end
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require "BlackBoxPlay/ChargingPort" |