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https://gitlab.com/YuukiPS/GC-Resources.git
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136 lines
4.2 KiB
Lua
136 lines
4.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101137
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 137001, gadget_id = 70350267, pos = { x = 2755.210, y = 198.368, z = -1681.266 }, rot = { x = 0.000, y = 220.370, z = 0.000 }, level = 1 },
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{ config_id = 137002, gadget_id = 70350220, pos = { x = 2747.952, y = 196.911, z = -1687.890 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 137005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2747.952, y = 196.911, z = -1687.890 }, ability_group_list = { "ActivityAbility_LudiHarpastum_Racket", "ActivityAbility_LudiHarpastum_Serve", "ActivityAbility_LudiHarpastum_Hit", "ActivityAbility_LudiHarpastum_Hit_Camera" } },
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{ config_id = 137007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2747.952, y = 196.911, z = -1687.890 } }
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}
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-- 触发器
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triggers = {
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-- 踩踏场地边线,将发球机切换至201
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{ config_id = 1137003, name = "GADGET_STATE_CHANGE_137003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_137003", action = "action_EVENT_GADGET_STATE_CHANGE_137003", trigger_count = 0 },
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{ config_id = 1137007, name = "ENTER_REGION_137007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_137007", action = "action_EVENT_ENTER_REGION_137007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "hasEnteredArea", value = 0, no_refresh = false }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1137004, name = "GADGET_STATE_CHANGE_137004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_137004", action = "action_EVENT_GADGET_STATE_CHANGE_137004", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 137001, 137002 },
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regions = { 137005, 137007 },
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triggers = { "GADGET_STATE_CHANGE_137003", "ENTER_REGION_137007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_137003(context, evt)
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if 137002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_137003(context, evt)
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-- 将configid为 137001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 137001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_137007(context, evt)
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if evt.param1 ~= 137007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"hasEnteredArea"为0
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if ScriptLib.GetGroupVariableValue(context, "hasEnteredArea") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_137007(context, evt)
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-- 将本组内变量名为 "hasEnteredArea" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "hasEnteredArea", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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ScriptLib.TransPlayerToPos(context, {uid_list = {context.uid}, pos = {x=2747.952, y= 196.9105, z=-1687.89}, radius = 2, rot = {x=0, y=0, z=1},is_skip_ui = true})
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return 0
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end |