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https://gitlab.com/YuukiPS/GC-Resources.git
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232 lines
6.7 KiB
Lua
232 lines
6.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101083
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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kill_sum = 1,
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group_id = 111101083,
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gadget_controller_id = 83003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 83001, monster_id = 20010201, pos = { x = 2547.641, y = 210.504, z = -1240.257 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 9002 }, pose_id = 201 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 83002, gadget_id = 70360047, pos = { x = 2547.562, y = 209.748, z = -1235.788 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗高级蒙德", state = GadgetState.Action01, isOneoff = true, persistent = true },
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{ config_id = 83003, gadget_id = 70360001, pos = { x = 2547.580, y = 209.748, z = -1235.758 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1083004, name = "GADGET_STATE_CHANGE_83004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_83004", action = "action_EVENT_GADGET_STATE_CHANGE_83004" },
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{ config_id = 1083005, name = "CHALLENGE_SUCCESS_83005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_83005" },
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{ config_id = 1083006, name = "CHALLENGE_FAIL_83006", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_83006", trigger_count = 0 },
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{ config_id = 1083007, name = "GADGET_CREATE_83007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_83007", action = "action_EVENT_GADGET_CREATE_83007", trigger_count = 0 },
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{ config_id = 1083008, name = "SELECT_OPTION_83008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_83008", action = "action_EVENT_SELECT_OPTION_83008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 83002, 83003 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_83004", "CHALLENGE_SUCCESS_83005", "CHALLENGE_FAIL_83006", "GADGET_CREATE_83007", "SELECT_OPTION_83008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 83001 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_83004(context, evt)
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if 83002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_83004(context, evt)
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-- 销毁group存档,不影响当前场景,但卸载后group就永别了
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if 0 ~= ScriptLib.SetGroupDead(context, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_group_die")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_83005(context, evt)
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-- 将configid为 83002 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 83002, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_83006(context, evt)
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-- 将configid为 83002 的物件更改为状态 GadgetState.Action01
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 83002, GadgetState.Action01) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为83003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 83003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101083, 2)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101083, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_83007(context, evt)
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if 83003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_83007(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101083, 83003, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_83008(context, evt)
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-- 判断是gadgetid 83003 option_id 177
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if 83003 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_83008(context, evt)
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-- 180号挑战,duration内击杀kill_sum的怪物
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if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, defs.duration, defs.group_id, defs.kill_sum, 0) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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--永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_controller_id }) then
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return -1
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end
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-- 将configid为 2002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 83002, GadgetState.GearStart) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 1, 1) then
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return -1
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end
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return 0
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end |