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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101059.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

191 lines
5.4 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101059
}
-- Trigger变量
local defs = {
active_step = 201,
inactive_step = 0,
gadget_array = {59001,59002,59003,59004,59005},
reset_gear_list = {}
}
-- DEFS_MISCS
local v = 0
local v_error = 0
local max_bit = #defs.gadget_array
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 59001, gadget_id = 70900056, pos = { x = 2791.482, y = 262.211, z = -1687.551 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 59002, gadget_id = 70900056, pos = { x = 2797.614, y = 262.366, z = -1688.897 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 59003, gadget_id = 70900056, pos = { x = 2803.183, y = 262.646, z = -1691.636 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 59004, gadget_id = 70900056, pos = { x = 2808.545, y = 263.093, z = -1696.578 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 59005, gadget_id = 70900056, pos = { x = 2810.821, y = 263.716, z = -1702.131 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1059006, name = "GADGET_STATE_CHANGE_59006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_59006", action = "action_EVENT_GADGET_STATE_CHANGE_59006", trigger_count = 0 },
{ config_id = 1059007, name = "VARIABLE_CHANGE_59007", event = EventType.EVENT_VARIABLE_CHANGE, source = "gear_reset", condition = "", action = "action_EVENT_VARIABLE_CHANGE_59007", trigger_count = 0 },
{ config_id = 1059008, name = "VARIABLE_CHANGE_59008", event = EventType.EVENT_VARIABLE_CHANGE, source = "trigger_output", condition = "condition_EVENT_VARIABLE_CHANGE_59008", action = "action_EVENT_VARIABLE_CHANGE_59008", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "sort", value = 0, no_refresh = false },
{ config_id = 2, name = "gear_reset", value = 0, no_refresh = false },
{ config_id = 3, name = "v_error", value = 0, no_refresh = false },
{ config_id = 4, name = "trigger_output", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 59001, 59002, 59003, 59004, 59005 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_59006", "VARIABLE_CHANGE_59007", "VARIABLE_CHANGE_59008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_59006(context, evt)
for i=1,#defs.gadget_array do
if defs.gadget_array[i] == evt.param2 then
return true
end
end
return false
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_59006(context, evt)
if max_bit > 9 or max_bit <= 1 then
return -1
end
if evt.param1 == defs.active_step then
--操作顺序入栈
for i = 1,max_bit do
if defs.gadget_array[i] == evt.param2 then
v = ScriptLib.GetGroupVariableValue(context, "sort")
v = 10*v + i
ScriptLib.SetGroupVariableValue(context, "sort", v)
break
end
if i == max_bit and defs.gadget_array[i] ~= evt.param2 then
ScriptLib.SetGroupVariableValue(context, "v_error", 1)
v = 10*v
end
end
end
--v的位数足够时进行出栈检测
if v > 10^(max_bit-1) then
v_error = ScriptLib.GetGroupVariableValue(context, "v_error")
--v_error有问题时直接清空栈并重置
if 0 == v_error then
for i=max_bit,1,-1 do
if v%10 ~= i then
v_error = 1
break
end
v = math.floor(v/10)
end
end
v = 0
if v_error ~= 1 then
v_error = -1
end
ScriptLib.SetGroupVariableValue(context, "sort", v)
ScriptLib.SetGroupVariableValue(context, "gear_reset", v_error)
ScriptLib.SetGroupVariableValue(context, "v_error", 0)
end
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_59007(context, evt)
if evt.param1 == evt.param2 then return -1 end
if evt.param1 == evt.param2 then
return -1
end
if evt.param1 == 1 then
if #defs.reset_gear_list == 0 then
defs.reset_gear_list = suites[1].gadgets
end
for i=1,#defs.reset_gear_list do
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, defs.reset_gear_list[i], defs.inactive_step)
end
ScriptLib.SetGroupVariableValue(context, "gear_reset", 0)
else
--外接标记
ScriptLib.ChangeGroupVariableValue(context, "trigger_output", 1)
end
--还原标记
ScriptLib.SetGroupVariableValue(context, "gear_reset", 0)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_59008(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 > 0 and evt.param1 ~= evt.param2 then
return true
end
return false
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_59008(context, evt)
ScriptLib.PrintLog(context, "## trigger_output="..evt.param1)
ScriptLib.SetGroupDead(context, 0)
return 0
end