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https://gitlab.com/YuukiPS/GC-Resources.git
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180 lines
5.6 KiB
Lua
180 lines
5.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101056
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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group_id = 111101056,
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gadget_sum = 2
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 56001, gadget_id = 70220005, pos = { x = 2614.296, y = 221.852, z = -1308.166 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, persistent = true },
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{ config_id = 56002, gadget_id = 70900051, pos = { x = 2614.374, y = 220.146, z = -1299.315 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, isOneoff = true, persistent = true },
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{ config_id = 56003, gadget_id = 70211111, pos = { x = 2611.519, y = 219.922, z = -1299.684 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true },
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{ config_id = 56011, gadget_id = 70220005, pos = { x = 2611.433, y = 221.852, z = -1308.166 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1056005, name = "CHALLENGE_SUCCESS_56005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_56005" },
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{ config_id = 1056006, name = "CHALLENGE_FAIL_56006", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_56006", trigger_count = 0 },
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{ config_id = 1056007, name = "GADGET_STATE_CHANGE_56007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_56007", action = "action_EVENT_GADGET_STATE_CHANGE_56007", trigger_count = 0 },
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{ config_id = 1056009, name = "ANY_GADGET_DIE_56009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gadget_sum", value = 2, no_refresh = true },
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{ config_id = 2, name = "gadget_start", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 56002 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_56005", "CHALLENGE_FAIL_56006", "GADGET_STATE_CHANGE_56007", "ANY_GADGET_DIE_56009" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 56001, 56011 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_56005(context, evt)
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-- 将configid为 56002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为56003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 56003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_56006(context, evt)
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-- 将configid为 56002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101056, 2)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101056, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 将本组内变量名为 "gadget_start" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_56007(context, evt)
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if 56002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_56007(context, evt)
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-- 202号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
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return -1
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end
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return 0
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end |